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==Unit Types==
==Unit Types==
In each age, there are five different military buildings that produce the different [[units]] of that time. The units differ in their type: There are fast units, light and heavy units and units with short or long ranged attacks.
{{:Unit Types}}
* Fast units have a good range of movement, but they cannot take much damage. They are a great way to take out ranged units.
* The light units are genuine all-rounders: they are fast, inflict good damage and can withstand a lot. They are best at intercepting enemy cavalry.
* The heavy units are slow and heavily armored. They are formidable opponents when they make it into close combat; there they outmatch any other unit.
* Short ranged units are fast and can attack from a distance, and their attack does significant damage. However, they cannot defend themselves and are easy prey for all units which manage to attack them in close combat.
* The artillery units are lost in close-range combat. They are very slow and have a weak attack. Their big advantage is that they can cover almost the entire battle map with their attack and are able to selectively attack almost every unit.


==Movement and Attack==
==Movement and Attack==
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* Defense bonus: All units in the defending army of this player get a bonus to only their defense stat, which means they take less damage.
* Defense bonus: All units in the defending army of this player get a bonus to only their defense stat, which means they take less damage.
* Attack bonus: All units in the attacking army of this player get a bonus to only their attack stat, which means they deal more damage.
* Attack bonus: All units in the attacking army of this player get a bonus to only their attack stat, which means they deal more damage.


==Special Skills==
==Special Skills==
There are some units in the game that add a further layer of tactical options to the players by featuring special skills. Right now the following skills are in the game:
{{:Special Abilities}}
====Blast====
This skill is only found on units with ranged attacks. A unit with blast deals more damage for every field it is closer to its target.
====Hides in (terrain)====
A unit with this skill can only be attacked from adjacent fields, as long as it stays in the specified terrain.
====Secret Identity====
A unit with this skill completely ignores the first attack it takes. Instead, it transforms into an undamaged copy of another unit of your army, that does not have secret identity. If no such unit is left, the attacked unit gets removed from battle instead.
====Chivalry====
The skill is used by the High Middle Age Knights and Late Middle Age Heavy Knights (with Chivalry values of 3 and 5 respectively). The skill increases attack and defense when this is the only unit with chivalry in the army.
====Last Stand====
A unit with this skill gains attack and defense bonus for every unit with Last Stand that has been killed in the same battle.
====Dug in====
Units with this skill gains defense bonus if the attacker is a certain amount of fields away. The distance varies upon the unit.
====Rapid deployment====
Units with this skill start the battle in a random location towards the center of the map and act before any other unit.
====Flying====
Units with this skill cannot be attacked by artillery units and ignore terrain costs while moving.
====Reactive armor====
Units with this skill cannot take more than a certain amount of damage per attack
====Power shot====
Ignores defensive skills (like flying) and terrain
====Close quarters====
This unity gets an attack bonus when attacking units in an adjacent field


==Healing==
==Healing==

Edição das 03h52min de 6 de outubro de 2016

Whoever wants to forge an empire must fight. In Forge of Empires, the military plays an important role. You can use your units to attack other players or conquer provinces on the Continent map. To go into battle, you first need units. You put these into slots in your military buildings. In your Army Management you can manage the units and add your attacking army or defending army.

Army Management

The army management screen is an efficient way to manage your units. You can mark units to defend your city and the same units can even be used in attack. The units marked with a blue highlight are in your defending army and they defend your city. You should always try to put as many troops as possible into your army. Fellow players have to defeat them when they attack you. But fear not: even if your opponent is victorious, all defenders will be healed and revived to full strength immediately after any battle to defend your city.

Attack!

If you want to attack another player or an enemy on the Continent map, you can choose the units in your attacking army before the battle begins. These can be the same units you’ve marked as defenders of your city. However, your units are not protected when you attack and can therefore be destroyed or damaged... so be careful!

Unit Types

Unit Types

Movement and Attack

Battlefield

The battle is fought in rounds. Basically, each unit moves and attacks once per round. They move according to their movement points, but each type of terrain will cost a differing amount. Directly after movement, if there is an opponent within their reach, the units can attack. Melee and fast units have to attack into an adjacent field, while ranged units can shoot at an enemy within their range.

There is no retaliation to fear from ranged attacks; however, in close-ranged battle, attacked fast and melee units can defend themselves. It works like this: First, the attacker does its damage, then the one being attacked hits back. However, there is only one counter-attack per round: even the strongest unit can be defeated by a swarm of enemies this way.

Damage

Each unit has a maximum of ten life points. The amount of damage points an attack deals is calculated using the current life points and the attack value of the attacker, the defense value of the attacked, modifiers for terrain, other bonuses (some units get bonuses if they fight against units of a particular type) and a random factor. Thus, a unit with a high attack rating deals more damage, and an uninjured unit inflicts more than a wounded one. On the other hand, high defense means good armor – the unit takes less damage. If a unit loses all its life points, it is destroyed.

Terrain

On the battle map, there are different types of terrain. Forest, bushes, rocks, small hills, plains and swamps are some of them. Terrain has two different effects in the game: Firstly, it affects movement. Water areas are impassable, and other types of terrain costs extra movement points when they are crossed. On the other hand, terrain can give battle bonuses: light melee units get defense bonuses in bushes and forests, heavy melee units are better protected in plains, long-range units receive an attack bonus when they shoot from hills, whereas those with short range attacks deal more damage standing on rocks. Only fast units do not receive benefits through the terrain.

Buffs

Military Boosts

The stats of units might get further influenced by a percentile boost. While on some provinces of the Continent map all enemy units in it gain a percentage bonus to their attack and defense stats (easily seen in the sector view as small shield icons on top of the unit images), there are two different buffs that can affect the armies of the players, both of which are accumulated from certain buildings like a few of the Great Buildings:

  • Fierce resistance: All units in the defending army of this player get a bonus to both their attack and defense stats, which means they take less damage and deal more.
  • Military boost: All units in the attacking army of this player get a bonus to both their attack and the defense stats, which means they take less damage and deal more.
  • Defense bonus: All units in the defending army of this player get a bonus to only their defense stat, which means they take less damage.
  • Attack bonus: All units in the attacking army of this player get a bonus to only their attack stat, which means they deal more damage.


Special Skills

Algumas unidades no jogo adicionam uma camada adicional de opções táticas com as suas habilidades especiais.


Blast.png Explosão: Esta habilidade apenas pode ser encontrada nas unidades que consigam atacar à distância. Uma unidade com esta habilidade causa mais dano por cada campo que estiver mais próxima do alvo.


Call of duty.png Dever Cumprido: As unidades com esta habilidade concedem bonificação no ataque e defesa a todas as unidades aliadas quando é destruída. Aplicável apenas uma vez.


Chivalry.png Honra: Esta unidade ganha reforço no ataque e defesa quando é a única unidade com honra no exército.


Close quarters.png Proximidade: As unidades com esta habilidade ganham bonificação no ataque quando atacam um setor adjacente.


Contact.png Contato!: Sempre retalia contra ataques dentro do alcance.


Dragon breath.png Sopro de Dragão: As unidades com esta habilidade atacam uma fileira de adversários até 2 azulejos atrás da unidade alvo sem receber retaliação. No total, até três unidades adversárias podem receber dano. O valor de ataque é igual para todas as unidades atacadas.


Dug in.png Entrincheirado: As unidade com esta habilidade ganham bonificação de defesa se a unidade que a ataca estiver a um determinado número de espaços. A distância varia de acordo com a unidade.


Flying.png Voar: As unidades com esta habilidade não podem sofrer ataques de unidades de artilharia e ignoram o terreno em movimento.

Force field.png Force Field: Absorbs damage points, up to a minimum of 1 damage point.


Frenzy.png Frenzy: Deals damage to the enemy units within 1 tile range of unit on top of damaging targeted unit.

Heat.png Calor: As unidades com esta habilidade reduzem o poder de ataque da unidade alvo.

Last stand.png Última Defesa: As unidades com esta habilidade ganham bonificação de ataque e defesa por cada unidade com Última Defesa destruída na mesma batalha.


Mirv.png Mina: As unidades com esta habilidade atingem a unidade alvo e um determinado número de unidades adicionais dentro do alcance.


Morale.png Moral: As unidades com esta habilidade fornecem a todas as unidades aliadas no início da batalha com 1 ponto extra de saúde.


One shot.png Tiro Único: As unidades com esta habilidade são removidas da batalha após atacarem. Morrem se o resultado da batalha for derrota.


Power shot.png Tiro Potente: As unidades com esta habilidade ignoram o terreno e as habilidades defensivas do alvo, incluindo as habilidades: Voar, Esconde-se em…, Entrincheirado, Honra, Blindagem Reativa, Moral e Dever Cumprido.


Paratrooper.png Intervenção Rápida: As unidades com esta habilidade começam a batalha num campo aleatório do mapa e agem antes de qualquer outra unidade.


Rally.png Reunir: As unidades com esta habilidade fornecem a todas as unidades aliadas +12% de bonificação no ataque e defesa.


Reactive armor.png Blindagem Reativa: Unidades com esta habilidade não sofrem mais do que uma determinada quantidade de pontos de dano por ataque.


Recharge.png Recarregar: As unidades com esta habilidade atacam turno sim, turno não.


Rogue.png Identidade Secreta: Ignora o primeiro dano e se transforma em outra unidade do seu exército. No entanto, morre, se não existir outra unidade sem a habilidade identidade secreta.

Keen eye.png Olho afiado: Ao atacar, oferece X% de chance de dobrar o dano em unidades inimigas de qualquer época.


Stealth.png Stealth (hides in terrains): When standing in varies with terrains, they can only be damaged by adjacent melee attacks.


Swarm.png Swarm: Units with Swarm get a bonus in defence when they are adjacent to other units with Swarm. Defence bonus stacks

Healing

Is the battle over and your units have been damaged? No problem – they heal automatically over time, one life point at a time. Units that were destroyed in battle do not heal. Their corresponding slot in military building is freed again and you can recruit a new unit there.

Y

Healing

ou also have a possibility to heal your units in your Army Management screen using Diamonds.

You have a chance to resurrect a fallen unit right after a battle, using Diamonds. It can be worthwhile, especially if you've lost "unattached" units that are not from slots in military buildings but obtained through quests or events - a unit that you can't replace otherwise.