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== Join the war! ==
[[File:Guild-raids-logo3.png|500px|link=|left]]  <br> _TOC_<br>
Your guild is fighting against others for survival and power. Your goal is to expand your guild's territory and hold on to it, to level up your guild and gain bonuses and glory for all its members.


Each day in GvG your guild must conquer new sectors and defend the sectors it already has under its control. At the end of every day (when the countdown timer ends), guilds' experience is calculated according to the territory they own, and this experience contributes to the guild's level. Level up your guild to gain better rewards!


To get involved in the action, you need to be part of a guild. No matter your guild's size, if you are in Iron age or above, you can still participate. GvG battle gives battle points, too, so you don't need to make a choice between towers or GvG.
= Bem vindo a Incursões Quânticas =
GvG is currently not available on mobile devices.
Incursões Quânticas é a mais nova adição ao Forge of Empires. Este recurso é tudo sobre Guildas, trabalho em equipe e estratégia ao avançar juntos em direção ao objetivo comum. Em Quantum Incursions, sua Guilda abrirá caminho através de diferentes encontros inimigos no Mapa Quântico para ganhar recompensas. E não é insignificante subir até o topo do Quadro de Líderes Quânticos.
To access GvG, click the bottom right menu icon:


== Guild Continent Map ==
==O Básico==
All action takes place via the GvG continent map, which is a special map designed for inter-guild battles and warfare. The map is split up into provinces, which you can see are separated by rivers and mountain borders. All but one of the provinces represent an era - the bottom-most one is a special “All Ages” province.


The GvG continent map allows you to see a quick overview of your guild's influence in different provinces and also serves as the entry point into those provinces, where your guild will do battle. In the image below, you can see your own guild's area of influence highlighted in green, with enemy territory shown in red. Orange areas indicate territory which is owned by NPCs, in which player guilds have yet to expand.
===Como começar?===
'''Para desbloquear o recurso, avance no jogo para desbloquear a tecnologia "Cadeia de Comando". Este é seu ingresso para as Incursões Quânticas. Certifique-se de se juntar a uma Guilda: você deve fazer parte de uma guilda para participar. O trabalho em equipe é fundamental!
Para participar, todas as Guildas também devem escolher seu(s) "Oficial(ais) Quântico(s)", pois essa pessoa será responsável por selecionar a dificuldade de sua jornada e o caminho que a Guilda deve seguir.<br>


Your guild can fight in a single province, or all of them... the choice is yours! However, when fighting in one of the era-specific provinces, you can only do battle using units and goods from the same age as the province you are fighting in... so, for example, in the Iron Age map, you can only use units and goods from the Iron Age.
===Como funciona?===


=== All-Ages province ===
Assim como outros recursos de Guilda, as Incursões Quânticas consistem em períodos de tempo chamados de Temporadas e Campeonatos.
At the bottom of the map there is a smaller, special “All Ages” province. In this province you can use units from any era in your battles.
* As temporadas começam às quintas-feiras. Cada temporada dura 11 dias, com uma pausa de 3 dias depois.
temporadas constituem um Campeonato Quântico.
* Dentro de cada temporada, todas as Guildas poderão jogar através de até 10 dificuldades de Incursões Quânticas e maximizar suas recompensas.
* Quanto mais rápido você completar uma dificuldade, mais tempo terá para completar outra e - possivelmente - limpar todas elas dentro de uma temporada.


== Provinces ==
To access Quantum Incursions, visit the Quantum Incursion Portal  – this off-grid building available just outside your City.<br>
The battles are fought in the province map. With the help from your guild mates you lay seige to a sector, and then attack it.
<br>
[[File:Quantum_Incursion_Portal.png|200px|link=|center]]
<br>
Depending on whether you are a part of a Guild, and whether there's an active Incursion, you will see a message telling you if you are good to join. Find the breakdown of possible messages below:


===Sectors===
{|
The province map consists of sectors, which are represented by hexes. It is your guild's job to conquer these sectors - and defend them from invasion - in order to expand your territory. There are two stages to conquering a sector: first you lay seige and then you must attack!
! style="text-align: center; width: 33%;" |'''Pending status'''
! style="text-align: center; width: 33%;" |'''The Selection period'''
! style="text-align: center; width: 33%;" |'''Message during the Incursion selection'''
|-
| style="text-align: center;" |[[FILE:QI_pending_status.png|center|225px|link=]]
| style="text-align: center;" |[[FILE:QI_selection_periodeA.png|center|225px|link=]]
| style="text-align: center;" |[[FILE:QI_Selection_View.png|center|225px|link=]]
|-
| style="text-align: center;" |Available after the playtime of a season has ended and the Guild wasn't able to finish the first difficulty.
|style="text-align: center;" |Shown to the Quantum Officer when a Quantum Season is active. The Officer needs to select a difficulty from the list after clicking "Select Incursion".
|style="text-align: center;" |Shown to the rest of the Guild members during the Incursion selection.
|-
! style="text-align: center; width: 33%;" |'''Finish Quantum Incursion'''
! style="text-align: center; width: 33%;" |'''Active Players during Quantum Incursion'''
! style="text-align: center; width: 33%;" |'''Inactive players previous Quantum Incursion'''
|-
| style="text-align: center;" |[[FILE:QI_Finish.png|center|225px|link=]]
| style="text-align: center;" |[[FILE:QI_Active_Players.png|center|225px|link=]]
| style="text-align: center;" |[[FILE:QI_Inactive_Players.png|center|225px|link=]]
|-
| style="text-align: center;" |Available once the playtime of a season has ended, if the Guild finished at least the first difficulty.
|style="text-align: center;" |Shown to players who are online when the incursion selection is made.
|style="text-align: center;" |Shown to players who were not a part of the Guild at the time Quantum Incursion was selected.
|}
'''Note:''' Once your Guild has defeated the boss of the current difficulty, a Quantum Officer can unlock the next difficulty. However, if your Guild unlocks the next difficulty, you cannot clear the remaining node on the current difficulty. Make sure to coordinate with your Guild mates to make it happen and not waste any precious competition time!<br>
<br>


[[File:Sectors.jpg|center]]
=O Mapa das Incursões Quânticas=
O Mapa de Incursões Quânticas é a jornada final que o levará através de vários encontros até enfrentar o chefe final.
<br> 
<br>
[[File:QI Map.png|center|700px|link=]]
<br>
O Mapa Quântico é seu campo de batalha. Está repleto de nós, cada um representando um desafio único de poder militar ou gestão de recursos.
<br>


Sectors are coloured according to who owns them:
==Navigate the Quantum Map and use new currencies==
*Red - Enemy guild
Para se deslocar entre os nós, você precisa de Ações Quânticas. Quanto maior a distância entre os nós e quanto maior a dificuldade, mais Ações Quânticas o movimento custará.<br>
*Green - Your guild.  
<br>
*White - Neutral (NPCs).
[[File:Quantum_actions.png|200px|link=|center]]
<br>
O saldo de Ações Quânticas é limitado a 100.000 e recarrega ao longo do tempo a uma taxa de 5.000 por hora. Com a ajuda dos Edifícios Residenciais em seu Assentamento Quântico, você pode aumentar esse número adicionando +50, +100 ou +200 por edifício, dependendo do valor do edifício.


'''Landing zone'''
Você também pode comprar Ações Quânticas com Estilhaços Quânticos. Pense nesta moeda como seu principal auxílio de impulso no Reino Quântico. Usando Estilhaços Quânticos, você pode impulsionar produções em seu Assentamento, obter mais Ações e geralmente progredir mais rapidamente. Você pode obter Estilhaços Quânticos ao limpar encontros de nós, progredir no Passe Quântico e comprando-os com Diamantes.
[[file:small_diamond.png|24px|link=]]<br>
<br>
[[File:Quantum_shards.png|200px|link=|center]]
<br>
Once you know your way around the Quantum Realm economy, it is time to move along with your journey. While many of the nodes are located on the straight path, sometimes you will need to choose between different paths with various encounters and rewards. Coordinate with your Guild and the Quantum Officer which path you want to choose. As always, choose wisely!


When you open the Guild province map for an era, you will notice that some of the map is dark, which indicates unexplored, unclaimed territory. The active area is where you can land your first army and establish your guild's headquarter.
Your Quantum Officer may also mark a node by clicking this icon and direct all Guildmates' attention to it.<br>
<br>
[[File:Mark_a_node_icon.png|200px|link=|center]]


'''Which sector to attack?'''
==  Nodes ==
As mentioned, the nodes hide an array of different encounters. Here's a breakdown of icons you will see on your Quantum Map and how to interpret them:


When you initially enter a province map, you are able to place a siege army in any of the sectors in the landing zone (white area), or on a river sector next to or in another guild's area. The rest of the hexes still belong to the NPCs but can only be attacked if you control an adjacent hex.
=== Encounters ===
{|
! style="text-align: center; width: 14%;" |'''Attacking/Defending Army'''
! style="text-align: center; width: 14%;" |'''Attacking/Defending Lieutenant'''
! style="text-align: center; width: 14%;" |'''Donation:<br> Goods/Coin & Supplies/Units'''
! style="text-align: center; width: 14%;" |'''Stronghold Attack/Defense'''
! style="text-align: center; width: 14%;" |'''Attacking/Defending Garrison'''
! style="text-align: center; width: 14%;" |'''Reinforcing Garrison'''
! style="text-align: center; width: 14%;" |'''Attacking/Defending Boss'''
|-
| style="text-align: center;" | Battle encounters with average strength enemies
| style="text-align: center;" | Battle encounters with stronger enemies
| style="text-align: center;" | On these nodes, you will need to donate these resources to clear the node
| style="text-align: center;" | These encounters with stronger enemies provide buff to the Boss node while not cleared!
| style="text-align: center;" | Once cleared, these nodes with stronger enemies strengthten your Guild in the Boss fight
| style="text-align: center;" | Strengthten your Guild in the Boss fight by clearing this node using unit donation
| style="text-align: center;" | The strongest enemy of the current Incursion difficulty. Clear this node to finish the difficulty and move on to the next!
|-
| style="text-align: center;" | [[File:Fight_Attacking.png|60px]]
| style="text-align: center;" | [[File:Lieutenant_Attacking.png|60px]]
| style="text-align: center;" | [[File:Donation Good.png|60px]]
| style="text-align: center;" | [[File:Stronghold_Attacking.png|60px]]
| style="text-align: center;" | [[File:Garrison_Attacking.png|60px]]
| style="text-align: center;" | [[File:QI_Garrison.png|60px]]
| style="text-align: center;" | [[File:QI_Attacking_Boss.png|60px]]
|-
| style="text-align: center;" | [[File:Fight_Defending.png|60px]]
| style="text-align: center;" |[[File:Lieutenant_Defending.png|60px]]
| style="text-align: center;" | [[File:Donation_Forge_Coin_Forge_Supplies.png|60px]]
| style="text-align: center;" | [[File:Stronghold_Defending.png|60px]]
| style="text-align: center;" | [[File:Garrison_Defending.png|60px]]
| style="text-align: center;" |
| style="text-align: center;" | [[File:QI_Defending_Boss.png|60px]]
|-
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" | [[File:Donation_Units.png|60px]]
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |
|}


'''Sector status'''
'''Look out for a challenge!''' Battle encounters may provide a special bonus for using specific unit types. Look for an indication: "Defeat this army using only this type of units" to gain more progress points and rewards.


[[File:Seige.png|center]]
'''Seize the Chance to boost your Guild!''' Strongholds and Garrisons are rare. Every difficulty can have maximum two spots for both the Strongholds and the Garrisons, so plan your map movements in accordance with their location not to miss your chance for a boost.


You can see in the map above if a sector is under siege, as it has an icon with crossed swords above it. A shield icon above a sector means that the sector is protected, as it was recently conquered and cannot currently be attacked. Protected sectors also do not count for attacking and placing siege armies. This means that if you only have one, protected sector next to an enemy sector you want to attack, you will need to wait until the protection is lifted from your sector before you are able to deploy your siege army there.
=== Pointers ===


===Event log===
{|
The event log records actions made by your own guild members and enemy guilds. You can access it from the province map by clicking the event log button in the menu at the bottom left of the screen.
! style="text-align: center; width: 33%;" |'''Start'''
! style="text-align: center; width: 33%;" |'''Cleared node'''
! style="text-align: center; width: 33%;" |'''Choice node'''
|-
| style="text-align: center;" | Default starting for all Guild members
| style="text-align: center;" | No action needed
| style="text-align: center;" | Donate Quantum Actions. After the node is cleared, a Quantum Officer needs to choose the direction the node and the direction the Guild will tackle next
|-
| style="text-align: center;" | [[File:QI_Start_node.png|50px]]
| style="text-align: center;" | [[File:QI_Cleared_node.png|50px]]
| style="text-align: center;" | [[File:QI_Choice_node.png|60px]]
|}
<br>


[[File:Event_log_button.png|200px|center]]
== Battle Encounters ==
Battle nodes can pose an extra challenge that will require you to clear them using '''only certain unit types'''. Manage your Settlement and coordinate with your Guild to always have Guild mates who can complete a challenge. Those who do will get rewarded with extra Progress Points and a boosted potential reward from a node.<br>
<br>
=== Start Battle Encounter ===


Three different tabs are available in the log:
{|
*Important events
| style="text-align: center; width: 33%;" | [[File:QI_enter_encounter.png|200px]]
*Your guild actions
| style="text-align: center; width: 33%;" | [[File:QI_Battle2.png|300px]]
* Enemy guild actions
| style="text-align: center; width: 33%;" | [[File:QI_Battle3.png|300px]]
|-
| style="text-align: center;" | Click on the active node to enter encounter
| style="text-align: center;" | When you enter a node you will see a bar showing the number of progress points that you and your guild need gather in order to conquer the node.
| style="text-align: center;" | On this screenshot we mark the prefered units. Using only prefered units during a battle will yield double rewards and progress compared to when not.
|}
<br>


Clicking on a tab in the event log will show a list of recent events and where the event took place. Clicking the log entry will center the map on that area.
=== Fight Encounters ===


{|
| style="text-align: center; width: 50%;" | [[File:QI_Battle3A.png|300px|link=]]
| style="text-align: center; width: 50%;" | [[File:QI_Battle3B.png|300px|link=]]
|-
| style="text-align: center;" | The number of [[File:Quantum_actions.png|25px]] you have currently.  If you are running low you can buy more Quantum Actions for Quantum Shards by pressing the + sign.
| style="text-align: center;" | To start the a battle costs [[File:Quantum_actions.png|25px]]. Press the button in the lower part of the window to pay and enter the battle.
|-
| style="text-align: center; width: 50%;" | [[File:QI_Battle3C.png|250px|link=]]
| style="text-align: center; width: 50%;" | [[File:QI_Battle3D.png|300px|link=]]
|-
| style="text-align: center;" |The potential rewards when attacking the node. The chance of getting a reward when you take an encounter (fight) is shown beneath the chest.
| style="text-align: center;" |If you are lucky you will get one of the rewards shown when you have completed a fight successfully.
|}
<br>


[[File:Event_log.png|200px|center]]
=== Donation Encounters ===
{|
| style="text-align: center; width: 50%;" | [[File:QI_Donation1.png|300px|link=]]
| style="text-align: center; width: 50%;" | [[File:QI_Donation2.png|300px|link=]]
|-
| style="text-align: center;" | Donation encounters can require donations of coins, supplies or goods.  Like the battle encounters every donation costs [[File:Quantum_actions.png|25px]]
| style="text-align: center;" | Here you can choose which donation you want to do. there are 2 choices and 1 counts 2x.
|-
| style="text-align: center; width: 50%;" | [[File:QI_Donation3.png|300px|link=]]
| style="text-align: center; width: 50%;" | [[File:QI_Donation4.png|300px|link=]]
|-
| style="text-align: center;" |You can use the MAX button to donate as many ressources as you [[File:Quantum_actions.png|25px]] and ressources allow with one click.
| style="text-align: center;" |If you run out of [[File:Quantum_actions.png|25px]], you can always buy more for Quantum Shards.
|}
<br>


== Sectors ==
Once you have completed a difficulty in the current incursion, one of your Guild's Quantum Officers can unlock a new difficulty and your Guild can continue onto the next Map.
== Guild Levels ==
Leveling up your guild will improve its ranking and give bonuses to all its members. Some bonuses will help your guild in the GvG maps, and there are also player bonuses to be gained.
You can view information about your guild’s level, and requirements for all levels, in the guild level window, which is accessible from your guild menu icon.


To see rewards and requirements, you can scroll through the levels using the arrows at the bottom of the guild level window.
[[File:QI_Difficulty.png|600px|center|link=]]


===How to level up your guild===
== Reward mechanics ==
In order to level up your guild you need to gather power. You gain power by acquiring and holding onto territory. Every sector you control gives power and, at the end of each day, your guild's power points are calculated and added to your guild's total, which contribute towards leveling up your guild.


'''Guild bonuses''' - As you increase your guild's level, the following bonuses for your guild will also increase:
=== Node rewards ===


'''Prestige bonus''' - Adds prestige to the guild’s daily prestige ranking
Every encounter listed above has a chance to give you with a reward. Depending on the difficulty of the node, the rewards will vary and may include combinations of the following resources:
* Forge Points
* Random Current Era Goods
* Random Previous Era Goods
* Random Next Era Goods
* Quantum Actions
* Quantum Coins
* Quantum Supplies
* Quantum Shards
* Fragments of Neo Colossus, Neo Winners' Plaza, and Neo Botanical Rotunda buildings, Selection, and Upgrade Kits – but more on that later   
<br>
You can always check what kind of rewards you might get in the node window itself.<br>
<br>
For progressing through the nodes, you also gain '''progress points'''. <br>
<br>
[[File:QI_progress_points.png|150px| center|link=]]


'''Support pool bonus''' - Adds to the guild’s support pool (attack/defense bonus in GvG)
=== End-of-Incursion Chests ===


'''Player bonuses''' - Some levels will also provide a player bonus.
Similarly to the Events, progress points help you make your way to the rewards. The End-of-Incursion Reward Chests are one of the few places where you can get them. To access this menu, click on the Chest icon in the top left corner of the Quantum Map.<br>
<br>
[[File:QI_reward_chest.png|150px| center|link=]]
<br>
'''For collecting 40 Progress Points during the season, you will be awared with a free Reward Chests. And for collecting 160 points – with one more free Reward Chest.'''


'''Recruitment boost''' - Reduces the time needed to recruit units (new times are shown in the recruitment screen), and healing times for units.
The Chests '''become available for collection at the end of the season'''. With every new difficulty your Guild undertakes, the content of Chests at the end of the season will improve. The final selection of Chests will depend on the highest difficulty your Guild managed to clear completely that season.


'''Research boost''' - Gives additional Forge Points each day in your town hall.
Even if you didn't score enough points in the season, you can still open Chests – provided you have enough Quantun Shards . '''Chests cost Quantun Shards [[File:Quantum_shards.png|30px]], and the cost of opening will rise with every opened Chest'''. If you did score the 40 and 160 points in the season, enjoy your free Chests or continue opening more!<br>
<br>
[[File:QI Opening Reward chest.png|600px| center|link=]]
<br>


'''Construction rebate''' - Reduces coin and supply cost of all buildings by a percentage (the original cost is shown in the research tree, and the reduced cost is displayed in the building menu).
== Quantum Pass ==
The Quantum pass is an extra set of rewards.  Every '''Progress Point''' you gain also count towards your '''Quantum Pass progress'''. Contrary to the End-of-Season Reward Chests, '''Quantum Pass is available during the whole Quantum Championship that lasts for 6 Quantum Seasons'''. The progress points counted towards it will not reset after every Season and during the Championship you can check your progress by clicking the Quantum Pass icon. Of course, should you decide to take advantage of the '''Silver''' and '''Golden Quantum Pass lanes''', you will receive extra rewards every time you reach a milestone.<br>
<br>
[[File:QI_Quantum_Pass_progress.png|250px|link=|center]]
<br>
At every 30 points, you will get a new reward from the Quantum Pass – and one or two more exclusive rewards if you decide to purchase the Silver and/or the Gold Pass in addition. '''The Quantum Pass progress does NOT reset after the Quantum Incursions season is over'''. It remains through the whole Championship and allows you to maximize your rewards from consistently participating in every new season.<br>
<br>
[[File:QI Quantum Pass.png|600px|link=|center]]
<br>
== Quantum Championships ==
A Quantum Championship consists of 6 Quantum Incursions Seasons. Since seasons last for 14 days in total, it brings the duration of the Championship to 3 months. <br>
<br>
[[File:QI Incursion ranking.png|600px|link=|center]]
<br>
As you gain progress points and clear difficulties within each new season, your Guild will climb their way up in the Ranking. At the end of the Championships, top Guilds will be rewarded. Depending on your final position highest and final position in the rankings, you will get a combination of the following items:


===Guild rankings===
* Forge Points
Two GvG rankings exist: guild ranking, and map ranking. The guild ranking is global and determined by the amount of prestige points a guild has, which your guild can gain from the level bonuses obtained while leveling up your guild. Provinces also have their own map ranking, which is ordered by guilds' power gained in that province map. Getting to the top of the map ranking will not only increase your guild's fame and notoriety, but it also provides its own benefits.
* Quantum Medals
* Building, Selection, and Upgrade Kit Fragments of Neo Colossus, both Silver and Gold versions
* Building, Selection, and Upgrade Kit Fragments of Neo Winners' Plaza and Neo Botanical Rotunda<br>
<br>
'''Wait, what are these Quantum Medals?''' While the Medals can already be earned now, '''their application will not make it into the first iteration of the feature'''. Later on, we intend to make these Medals another way to unlock expansions in your main City! Starting from the very first Quantum Incursion, you can already stock up your Medals storage and continue growing your City once the feature is available.


Every day after the new map rankings are calculated, a power bonus is given to the top 3 guilds. The bonus is as follows:
=  Quantum Incursion Settlement =
Top guild - 15%
[[File:SettlementOverview2.png|800px|center|link=]]
2nd place - 10%
3rd place - 5%


== Guild Rights & Treasury ==
== GvG Terms ==
Here is a list of GvG-related terms that might be useful to know:


'''Attack protection''' - After conquering a sector, it cannot be attacked until the next daily calculation. Also, unless it is a HQ, this sector does not count for placing siege armies and attacking until the next daily calculation.
Think of this as your base of operations. In the Quantum Settlement, you'll manage resources and build units specific to Quantum Incursions. The buildings in the Settlement are similar to the ones you encounter in certain Ages in the Main City, but they are not the same and can only procude resources specific to Quantum Incursions.


'''Average power''' - The average power of a sector in the province.
To access the Settlement, click on the ship icon in the Quantum Incursions menu.  


'''Besieged, under siege''' - A sector that holds a siege army. Besieged sectors do not produce power, and most actions are blocked (like placing a defending army, relocate HQ or grant freedom).
Unlike the Settlements you might be used to and the Main City, the Quantum Settlement requires you to choose Goods and Military Buildings for the current season. Choose carefully, as this selection retains only until the season is over. You can speed up any production in the Quantum Settlement by using Quantum Shards. It is NOT possible to change those selections during the remaining part of the Quantum Incursion.


'''Construction Rebate''' - According to the level of the guild, all guild members get a discount on the coins and supply costs of their buildings.
{|style="width:85%; margin: auto;style="height:100px;"
|- style="vertical-align:bottom;"
|style="text-align:center;"|[[File:SettlementChoice.png|200px|link=]]<br><br>
|style="text-align:center;"|[[File:SettlementChoiceb.png|400px|link=]]<br><br>
|}
<big>Note: you can only chose 2 each of the 5 possible goods and millitary buildings!
</big>


'''Coordinates''' - A unique identifier for every sector on the province map.
==Quantum Incursion Settlement Buildings==


'''Daily Calculation''' - At the end of every day, during the daily calculation, power is paid out, and attack protection is lifted.
{{:Quantum_Incursion_Settlement}}


'''Defending Army''' - A sector can hold up to 8 defending armies. If the sector gets attacked, each of these armies has to be defeated 10 times.
== Euphoria ==


'''Grant Freedom''' - When a guild “grants freedom” to one of their sectors, it and all defending armies in it will become controlled by an NPC again. The guild will gain a few goods for doing so.
The resources produced by your buildings in the Quantum Settlement depend on how much Euphoria there is in your Settlement. Like in the Main City's happiness [[file:small_happyness.png|link=]], if you don't have enough Euphoria, your citizens might rebel against you, which will affect the productions in your Quantum Settlement.
<br><br>
In the table below, find how low and high Euphoria may affect your productions.
{|
! style="text-align: left; width: 15%;" |'''Euphoria state'''
! style="text-align: left; width: 15%;" |'''Euphoria ratio'''
! style="text-align: left; width: 15%;" |'''Production modifier'''
|-
| style="text-align: left;" | Rebelling
| style="text-align: left;" | Below 20%
| style="text-align: left;" | 0.2
|-
| style="text-align: left;" | Unruly
| style="text-align: left;" | Between 21% and 60%
| style="text-align: left;" | 0.6
|-  
| style="text-align: left;" | Unhappy
| style="text-align: left;" | Between 61% and 80%
| style="text-align: left;" | 0.8
|-
| style="text-align: left;" | Neutral
| style="text-align: left;" | Between 81% and 120%
| style="text-align: left;" | 1
|-
| style="text-align: left;" | Content
| style="text-align: left;" | Between 121% and 140%
| style="text-align: left;" | 1.1
|-
| style="text-align: left;" | Happy
| style="text-align: left;" | Between 141% and 200%
| style="text-align: left;" | 1.2
|-
| style="text-align: left;" | Enthusiastic
| style="text-align: left;" | Greater than 200%
| style="text-align: left;" | 1.5
|}
<br>


'''Guild Continent Map''' - The map in which the provinces are located. Entering GvG will lead you there.
=  Quantum Incursion Units=


'''Guild Level''' - The accumulated power of the maps will contribute to the guild level. Whenever enough points are gathered, the guild levels up and unlocks bonuses for their members.
{| style="margin: auto;"
|-  
! style="text-align: center; font-weight: bold;" | Mame
! style="text-align: center; font-weight: bold;" | Type
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foezz.innogamescdn.com/assets/shared/icons/rank-57652d887.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foezz.innogamescdn.com/assets/shared/icons/attack-3362ba9d7.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foezz.innogamescdn.com/assets/shared/icons/defense-fb6b51a2d.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foezz.innogamescdn.com/assets/shared/icons/range-e99118ab5.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foezz.innogamescdn.com/assets/shared/icons/movement-873373c46.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foezz.innogamescdn.com/assets/shared/icons/attack-3362ba9d7.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foezz.innogamescdn.com/assets/shared/icons/defense-fb6b51a2d.png}}<br />Bonus
|-
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | {{sized-external-image|50px|https://foezz.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_mounted_legionnaire-2bfc3e6c4.jpg}}<br>[[Soldier_(Quantum_Incursion)|Soldier (Quantum Incursion)]]
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | {{sized-external-image|25px|https://foezz.innogamescdn.com/assets/shared/icons/fast-1c8a69511.png}} Fast Unit
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | 25,000
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | 9
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | 8
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | 1
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | 22
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | {{sized-external-image|25px|https://foezz.innogamescdn.com/assets/shared/icons/short_ranged-39a9cb259.png}} +4
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | {{sized-external-image|25px|https://foezz.innogamescdn.com/assets/shared/icons/short_ranged-39a9cb259.png}} +4
|-
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | {{sized-external-image|50px|https://foezz.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_archer-19824822e.jpg}}<br>[[Archer_(Quantum_Incursion) |Archer (Quantum Incursion)]]
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | {{sized-external-image|25px|https://foezz.innogamescdn.com/assets/shared/icons/short_ranged-39a9cb259.png}} Ranged Unit
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | 25,000
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | 10
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | 4
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | 5
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | 12
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | {{sized-external-image|25px|https://foezz.innogamescdn.com/assets/shared/icons/heavy_melee-a77a87477.png}} +4<br />{{sized-external-image|25px|https://foezz.innogamescdn.com/assets/shared/icons/rocks-47b91dbfb.png}} +2
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | {{sized-external-image|25px|https://foezz.innogamescdn.com/assets/shared/icons/heavy_melee-a77a87477.png}} +4
|-
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | {{sized-external-image|50px|https://foezz.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_legionnaire-f9d637dfd.jpg}}<br>[[Legionnaire_(Quantum_Incursion)|Legionnaire (Quantum Incursion)]]
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | {{sized-external-image|25px|https://foezz.innogamescdn.com/assets/shared/icons/heavy_melee-a77a87477.png}} Heavy Unit
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | 25,000
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | 8
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | 13
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | 1
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | 11
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | {{sized-external-image|25px|https://foezz.innogamescdn.com/assets/shared/icons/light_melee-164093475.png}} +4
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | {{sized-external-image|25px|https://foezz.innogamescdn.com/assets/shared/icons/light_melee-164093475.png}} +4<br />{{sized-external-image|25px|https://foezz.innogamescdn.com/assets/shared/icons/plain-5ace050fd.png}} +4
|-
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | {{sized-external-image|50px|https://foezz.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_balista-ee1fed46e.jpg}}<br>[[Ballista_(Quantum_Incursion)|Ballista (Quantum Incursion)]]
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | {{sized-external-image|25px|https://foezz.innogamescdn.com/assets/shared/icons/long_ranged-3fbf922e0.png}} Artillery Unit
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | 25,000
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | 4
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | 3
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | 13
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | 6
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | {{sized-external-image|25px|https://foezz.innogamescdn.com/assets/shared/icons/heavy_melee-a77a87477.png}} +4<br />{{sized-external-image|25px|https://foezz.innogamescdn.com/assets/shared/icons/hills-71e02fb9e.png}} +2
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | {{sized-external-image|25px|https://foezz.innogamescdn.com/assets/shared/icons/heavy_melee-a77a87477.png}} +4
|-
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | {{sized-external-image|50px|https://foezz.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_mounted_legionnaire-2bfc3e6c4.jpg}}<br>[[Mounted_Warrior_(Quantum_Incursion)|Mounted Warrior (Quantum Incursion)]]
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | {{sized-external-image|25px|https://foezz.innogamescdn.com/assets/shared/icons/fast-1c8a69511.png}} Fast Unit
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | 25,000
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | 9
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | 8
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | 1
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | 22
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | {{sized-external-image|25px|https://foezz.innogamescdn.com/assets/shared/icons/short_ranged-39a9cb259.png}} +4
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | {{sized-external-image|25px|https://foezz.innogamescdn.com/assets/shared/icons/short_ranged-39a9cb259.png}} +4
|}


'''Guild Ranking''' - A ranking that displays all guilds sorted by their prestige.
{{:Quantum_Incursions_Rewards}}
 
'''Guild Treasury''' - The guild treasury holds goods that are contributed by the players and certain events/actions. The treasury is used to pay goods for unlocking slots or placing siege armies.
 
'''Guild versus Guild''' - The official name of the feature is “Guild versus Guild”.
 
'''Guild’s area''' - The sectors controlled by a guild in a province.
 
'''GvG / GVG''' - Abbreviation for “Guild versus Guild”.
 
'''Headquarter''' - The first sector a guild conquers on a map will hold the headquarter. The headquarter can be moved to other sectors. It is important for the distribution of the support bonuses. Also, from a headquarter siege armies can always be placed (there is no 24-hour-protection).
 
'''HQ''' - Abbreviation for headquarter.
 
'''Landing Zone''' - A defined area of sectors in every province in which new guilds entering the map can start and place their initial siege army.
 
'''Map Ranking''' - Every province has a map ranking that displays the guilds sorted according to their daily power.
 
'''NPC''' - “Non-playing character” – if a sector is not controlled by a guild, it is controlled by a NPC instead.
 
'''Owner''' - Either the guild or the NPCs name of whoever owns that sector.
 
'''Power''' - A sector produces power during the daily calculation for the guild that owns the sector.
 
'''Prestige''' - Prestige is calculated from the level of a guild and the daily power. It is used for the global guild ranking.
 
'''Prestige Bonus''' - According to the level of the guild, every day the guild will get a certain amount of prestige.
 
'''Province''' - The guild continent map holds the provinces in which the guilds fight. There is one province for each age, meaning only units and goods from that age are used.
 
'''Province’s age''' - The age of a province; according to our normal ages in the game. In a province, only goods and units from the province’s age can be used.
 
'''Recruitment Boost''' - According to the level of the guild, the recruitment and healing times of units are reduced for all guild members.
 
'''Relocate Headquarter''' - A guild can relocate its headquarter; effectively, the headquarter gets put on to another sector of their territory, as long as neither of the two sectors is under siege.
 
'''Research Boost''' - According to the level of the guild, all guild members receive - Every province holds a large number of sectors. Guilds battle for control of these sectors. A sector provides power.
 
'''Siege Army''' - One member of a guild has to place a siege army on an enemy sector first. Placing a siege army requires goods. Only after placing the siege army the defending armies in that sector can be attacked by members of the guild. Note that the siege army itself does not attack, but it can be attacked and defeated.
 
'''Support Bonus''' - All defending armies in a guild’s sector or a siege army can get a buff. That buff is called “support bonus”. It is calculated from the support pool, the support factor and the distance to the headquarter.
 
'''Support Factor''' - A unique factor for every province; support pool / support factor = total support bonus of that province
 
'''Support Pool''' - All guild members contribute with certain buildings to the guild’s support pool. The support pool and the support factor of a province define the total support bonus for the guild in that province.
 
'''Support Pool Bonus''' - According to the level of the guild, the guild’s support pool is increased.
 
'''Unlock''' - Opening up another slot for a defending army (up to 8 in total). This action requires goods.
 
'''Unlocked Slot''' - A slot that was unlocked and can take a defending army now.

Edição atual tal como às 22h17min de 18 de março de 2024

Guild-raids-logo3.png


_TOC_


Bem vindo a Incursões Quânticas

Incursões Quânticas é a mais nova adição ao Forge of Empires. Este recurso é tudo sobre Guildas, trabalho em equipe e estratégia ao avançar juntos em direção ao objetivo comum. Em Quantum Incursions, sua Guilda abrirá caminho através de diferentes encontros inimigos no Mapa Quântico para ganhar recompensas. E não é insignificante subir até o topo do Quadro de Líderes Quânticos.

O Básico

Como começar?

Para desbloquear o recurso, avance no jogo para desbloquear a tecnologia "Cadeia de Comando". Este é seu ingresso para as Incursões Quânticas. Certifique-se de se juntar a uma Guilda: você deve fazer parte de uma guilda para participar. O trabalho em equipe é fundamental! Para participar, todas as Guildas também devem escolher seu(s) "Oficial(ais) Quântico(s)", pois essa pessoa será responsável por selecionar a dificuldade de sua jornada e o caminho que a Guilda deve seguir.

Como funciona?

Assim como outros recursos de Guilda, as Incursões Quânticas consistem em períodos de tempo chamados de Temporadas e Campeonatos.

  • As temporadas começam às quintas-feiras. Cada temporada dura 11 dias, com uma pausa de 3 dias depois.

temporadas constituem um Campeonato Quântico.

  • Dentro de cada temporada, todas as Guildas poderão jogar através de até 10 dificuldades de Incursões Quânticas e maximizar suas recompensas.
  • Quanto mais rápido você completar uma dificuldade, mais tempo terá para completar outra e - possivelmente - limpar todas elas dentro de uma temporada.

To access Quantum Incursions, visit the Quantum Incursion Portal – this off-grid building available just outside your City.


Depending on whether you are a part of a Guild, and whether there's an active Incursion, you will see a message telling you if you are good to join. Find the breakdown of possible messages below:

Pending status The Selection period Message during the Incursion selection
Available after the playtime of a season has ended and the Guild wasn't able to finish the first difficulty. Shown to the Quantum Officer when a Quantum Season is active. The Officer needs to select a difficulty from the list after clicking "Select Incursion". Shown to the rest of the Guild members during the Incursion selection.
Finish Quantum Incursion Active Players during Quantum Incursion Inactive players previous Quantum Incursion
Available once the playtime of a season has ended, if the Guild finished at least the first difficulty. Shown to players who are online when the incursion selection is made. Shown to players who were not a part of the Guild at the time Quantum Incursion was selected.

Note: Once your Guild has defeated the boss of the current difficulty, a Quantum Officer can unlock the next difficulty. However, if your Guild unlocks the next difficulty, you cannot clear the remaining node on the current difficulty. Make sure to coordinate with your Guild mates to make it happen and not waste any precious competition time!

O Mapa das Incursões Quânticas

O Mapa de Incursões Quânticas é a jornada final que o levará através de vários encontros até enfrentar o chefe final.


O Mapa Quântico é seu campo de batalha. Está repleto de nós, cada um representando um desafio único de poder militar ou gestão de recursos.

Navigate the Quantum Map and use new currencies

Para se deslocar entre os nós, você precisa de Ações Quânticas. Quanto maior a distância entre os nós e quanto maior a dificuldade, mais Ações Quânticas o movimento custará.


O saldo de Ações Quânticas é limitado a 100.000 e recarrega ao longo do tempo a uma taxa de 5.000 por hora. Com a ajuda dos Edifícios Residenciais em seu Assentamento Quântico, você pode aumentar esse número adicionando +50, +100 ou +200 por edifício, dependendo do valor do edifício.

Você também pode comprar Ações Quânticas com Estilhaços Quânticos. Pense nesta moeda como seu principal auxílio de impulso no Reino Quântico. Usando Estilhaços Quânticos, você pode impulsionar produções em seu Assentamento, obter mais Ações e geralmente progredir mais rapidamente. Você pode obter Estilhaços Quânticos ao limpar encontros de nós, progredir no Passe Quântico e comprando-os com Diamantes. Small diamond.png


Once you know your way around the Quantum Realm economy, it is time to move along with your journey. While many of the nodes are located on the straight path, sometimes you will need to choose between different paths with various encounters and rewards. Coordinate with your Guild and the Quantum Officer which path you want to choose. As always, choose wisely!

Your Quantum Officer may also mark a node by clicking this icon and direct all Guildmates' attention to it.

Nodes

As mentioned, the nodes hide an array of different encounters. Here's a breakdown of icons you will see on your Quantum Map and how to interpret them:

Encounters

Attacking/Defending Army Attacking/Defending Lieutenant Donation:
Goods/Coin & Supplies/Units
Stronghold Attack/Defense Attacking/Defending Garrison Reinforcing Garrison Attacking/Defending Boss
Battle encounters with average strength enemies Battle encounters with stronger enemies On these nodes, you will need to donate these resources to clear the node These encounters with stronger enemies provide buff to the Boss node while not cleared! Once cleared, these nodes with stronger enemies strengthten your Guild in the Boss fight Strengthten your Guild in the Boss fight by clearing this node using unit donation The strongest enemy of the current Incursion difficulty. Clear this node to finish the difficulty and move on to the next!
Arquivo:Fight Attacking.png Arquivo:Lieutenant Attacking.png Arquivo:Donation Good.png Arquivo:Stronghold Attacking.png Arquivo:Garrison Attacking.png Arquivo:QI Garrison.png Arquivo:QI Attacking Boss.png
Arquivo:Fight Defending.png Arquivo:Lieutenant Defending.png Arquivo:Donation Forge Coin Forge Supplies.png Arquivo:Stronghold Defending.png Arquivo:Garrison Defending.png Arquivo:QI Defending Boss.png
Arquivo:Donation Units.png

Look out for a challenge! Battle encounters may provide a special bonus for using specific unit types. Look for an indication: "Defeat this army using only this type of units" to gain more progress points and rewards.

Seize the Chance to boost your Guild! Strongholds and Garrisons are rare. Every difficulty can have maximum two spots for both the Strongholds and the Garrisons, so plan your map movements in accordance with their location not to miss your chance for a boost.

Pointers

Start Cleared node Choice node
Default starting for all Guild members No action needed Donate Quantum Actions. After the node is cleared, a Quantum Officer needs to choose the direction the node and the direction the Guild will tackle next
Arquivo:QI Start node.png Arquivo:QI Cleared node.png Arquivo:QI Choice node.png


Battle Encounters

Battle nodes can pose an extra challenge that will require you to clear them using only certain unit types. Manage your Settlement and coordinate with your Guild to always have Guild mates who can complete a challenge. Those who do will get rewarded with extra Progress Points and a boosted potential reward from a node.

Start Battle Encounter

Arquivo:QI enter encounter.png Arquivo:QI Battle2.png Arquivo:QI Battle3.png
Click on the active node to enter encounter When you enter a node you will see a bar showing the number of progress points that you and your guild need gather in order to conquer the node. On this screenshot we mark the prefered units. Using only prefered units during a battle will yield double rewards and progress compared to when not.


Fight Encounters

Arquivo:QI Battle3A.png Arquivo:QI Battle3B.png
The number of Arquivo:Quantum actions.png you have currently. If you are running low you can buy more Quantum Actions for Quantum Shards by pressing the + sign. To start the a battle costs Arquivo:Quantum actions.png. Press the button in the lower part of the window to pay and enter the battle.
Arquivo:QI Battle3C.png Arquivo:QI Battle3D.png
The potential rewards when attacking the node. The chance of getting a reward when you take an encounter (fight) is shown beneath the chest. If you are lucky you will get one of the rewards shown when you have completed a fight successfully.


Donation Encounters

Arquivo:QI Donation1.png Arquivo:QI Donation2.png
Donation encounters can require donations of coins, supplies or goods. Like the battle encounters every donation costs Arquivo:Quantum actions.png Here you can choose which donation you want to do. there are 2 choices and 1 counts 2x.
Arquivo:QI Donation3.png Arquivo:QI Donation4.png
You can use the MAX button to donate as many ressources as you Arquivo:Quantum actions.png and ressources allow with one click. If you run out of Arquivo:Quantum actions.png, you can always buy more for Quantum Shards.


Once you have completed a difficulty in the current incursion, one of your Guild's Quantum Officers can unlock a new difficulty and your Guild can continue onto the next Map.

Reward mechanics

Node rewards

Every encounter listed above has a chance to give you with a reward. Depending on the difficulty of the node, the rewards will vary and may include combinations of the following resources:

  • Forge Points
  • Random Current Era Goods
  • Random Previous Era Goods
  • Random Next Era Goods
  • Quantum Actions
  • Quantum Coins
  • Quantum Supplies
  • Quantum Shards
  • Fragments of Neo Colossus, Neo Winners' Plaza, and Neo Botanical Rotunda buildings, Selection, and Upgrade Kits – but more on that later


You can always check what kind of rewards you might get in the node window itself.

For progressing through the nodes, you also gain progress points.

End-of-Incursion Chests

Similarly to the Events, progress points help you make your way to the rewards. The End-of-Incursion Reward Chests are one of the few places where you can get them. To access this menu, click on the Chest icon in the top left corner of the Quantum Map.


For collecting 40 Progress Points during the season, you will be awared with a free Reward Chests. And for collecting 160 points – with one more free Reward Chest.

The Chests become available for collection at the end of the season. With every new difficulty your Guild undertakes, the content of Chests at the end of the season will improve. The final selection of Chests will depend on the highest difficulty your Guild managed to clear completely that season.

Even if you didn't score enough points in the season, you can still open Chests – provided you have enough Quantun Shards . Chests cost Quantun Shards Arquivo:Quantum shards.png, and the cost of opening will rise with every opened Chest. If you did score the 40 and 160 points in the season, enjoy your free Chests or continue opening more!


Quantum Pass

The Quantum pass is an extra set of rewards. Every Progress Point you gain also count towards your Quantum Pass progress. Contrary to the End-of-Season Reward Chests, Quantum Pass is available during the whole Quantum Championship that lasts for 6 Quantum Seasons. The progress points counted towards it will not reset after every Season and during the Championship you can check your progress by clicking the Quantum Pass icon. Of course, should you decide to take advantage of the Silver and Golden Quantum Pass lanes, you will receive extra rewards every time you reach a milestone.


At every 30 points, you will get a new reward from the Quantum Pass – and one or two more exclusive rewards if you decide to purchase the Silver and/or the Gold Pass in addition. The Quantum Pass progress does NOT reset after the Quantum Incursions season is over. It remains through the whole Championship and allows you to maximize your rewards from consistently participating in every new season.


Quantum Championships

A Quantum Championship consists of 6 Quantum Incursions Seasons. Since seasons last for 14 days in total, it brings the duration of the Championship to 3 months.


As you gain progress points and clear difficulties within each new season, your Guild will climb their way up in the Ranking. At the end of the Championships, top Guilds will be rewarded. Depending on your final position highest and final position in the rankings, you will get a combination of the following items:

  • Forge Points
  • Quantum Medals
  • Building, Selection, and Upgrade Kit Fragments of Neo Colossus, both Silver and Gold versions
  • Building, Selection, and Upgrade Kit Fragments of Neo Winners' Plaza and Neo Botanical Rotunda


Wait, what are these Quantum Medals? While the Medals can already be earned now, their application will not make it into the first iteration of the feature. Later on, we intend to make these Medals another way to unlock expansions in your main City! Starting from the very first Quantum Incursion, you can already stock up your Medals storage and continue growing your City once the feature is available.

Quantum Incursion Settlement


Think of this as your base of operations. In the Quantum Settlement, you'll manage resources and build units specific to Quantum Incursions. The buildings in the Settlement are similar to the ones you encounter in certain Ages in the Main City, but they are not the same and can only procude resources specific to Quantum Incursions.

To access the Settlement, click on the ship icon in the Quantum Incursions menu.

Unlike the Settlements you might be used to and the Main City, the Quantum Settlement requires you to choose Goods and Military Buildings for the current season. Choose carefully, as this selection retains only until the season is over. You can speed up any production in the Quantum Settlement by using Quantum Shards. It is NOT possible to change those selections during the remaining part of the Quantum Incursion.

Arquivo:SettlementChoice.png

Arquivo:SettlementChoiceb.png

Note: you can only chose 2 each of the 5 possible goods and millitary buildings!

Quantum Incursion Settlement Buildings

Quantum Incursion Settlement

Euphoria

The resources produced by your buildings in the Quantum Settlement depend on how much Euphoria there is in your Settlement. Like in the Main City's happiness Small happyness.png, if you don't have enough Euphoria, your citizens might rebel against you, which will affect the productions in your Quantum Settlement.

In the table below, find how low and high Euphoria may affect your productions.

Euphoria state Euphoria ratio Production modifier
Rebelling Below 20% 0.2
Unruly Between 21% and 60% 0.6
Unhappy Between 61% and 80% 0.8
Neutral Between 81% and 120% 1
Content Between 121% and 140% 1.1
Happy Between 141% and 200% 1.2
Enthusiastic Greater than 200% 1.5


Quantum Incursion Units

Mame Type
Bonus

Bonus

Soldier (Quantum Incursion)
Fast Unit 25,000 9 8 1 22 +4 +4

Archer (Quantum Incursion)
Ranged Unit 25,000 10 4 5 12 +4
+2
+4

Legionnaire (Quantum Incursion)
Heavy Unit 25,000 8 13 1 11 +4 +4
+4

Ballista (Quantum Incursion)
Artillery Unit 25,000 4 3 13 6 +4
+2
+4

Mounted Warrior (Quantum Incursion)
Fast Unit 25,000 9 8 1 22 +4 +4

Quantum Incursions Rewards