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== Junte-se à guerra! ==
[[File:Guild-raids-logo3.png|500px|link=|left]]  <br> _TOC_<br>
Sua guilda está lutando contra outras pela sobrevivência e pelo poder. Seu objetivo é expandir o território da sua guilda e defendê-lo, para elevar seu nível, receber vários bônus e a glória para todos os integrantes.


Todos os dias na GvG sua guilda deve conquistar novos setores e defender os que já tem sob seu controle. No final do dia (quando o contador zera), o prestígio da guilda é calculado de acordo com o território que possui, e este prestígio contribui para o nível da guilda. Eleve o nível de sua guilda para obter as melhores recompensas!


Para que participe é necessário que faça parte de uma guilda. Não importa o tamanho da guilda, se estiver na Idade do Ferro ou acima, é possível participar. As batalhas na GvG dão pontos também, portanto não é necessário que escolha entre os torneios PvP e a GvG.
= Bem vindo a Incursões Quânticas =
Incursões Quânticas é a mais nova adição ao Forge of Empires. Este recurso é tudo sobre Guildas, trabalho em equipe e estratégia ao avançar juntos em direção ao objetivo comum. Em Quantum Incursions, sua Guilda abrirá caminho através de diferentes encontros inimigos no Mapa Quântico para ganhar recompensas. E não é insignificante subir até o topo do Quadro de Líderes Quânticos.


'''<font color=red>A GvG só está disponível nas versões desktop do jogo.</font>'''
==O Básico==


Para acessar a GvG, clique no ícone a direita do menu:
===Como começar?===
'''Para desbloquear o recurso, avance no jogo para desbloquear a tecnologia "Cadeia de Comando". Este é seu ingresso para as Incursões Quânticas. Certifique-se de se juntar a uma Guilda: você deve fazer parte de uma guilda para participar. O trabalho em equipe é fundamental!
Para participar, todas as Guildas também devem escolher seu(s) "Oficial(ais) Quântico(s)", pois essa pessoa será responsável por selecionar a dificuldade de sua jornada e o caminho que a Guilda deve seguir.<br>


[[File:Menu.png|center|link=]]
===Como funciona?===


== Mapa Continental das Guildas ==
Assim como outros recursos de Guilda, as Incursões Quânticas consistem em períodos de tempo chamados de Temporadas e Campeonatos.
* As temporadas começam às quintas-feiras. Cada temporada dura 11 dias, com uma pausa de 3 dias depois.
temporadas constituem um Campeonato Quântico.
* Dentro de cada temporada, todas as Guildas poderão jogar através de até 10 dificuldades de Incursões Quânticas e maximizar suas recompensas.
* Quanto mais rápido você completar uma dificuldade, mais tempo terá para completar outra e - possivelmente - limpar todas elas dentro de uma temporada.


[[File:Gvgmap.jpg|center|link=]]
To access Quantum Incursions, visit the Quantum Incursion Portal  – this off-grid building available just outside your City.<br>
<br>
[[File:Quantum_Incursion_Portal.png|200px|link=|center]]
<br>
Depending on whether you are a part of a Guild, and whether there's an active Incursion, you will see a message telling you if you are good to join. Find the breakdown of possible messages below:


Toda esta ação acontece no mapa continental da GvG, um mapa especial feito para batalhas e guerra entre guildas. O mapa é dividido em províncias, que como pode ver, é separado por rios e cordilheiras. Todas representam uma era - a de baixo porém é a especial província de "Todas as Eras".
{|
! style="text-align: center; width: 33%;" |'''Pending status'''
! style="text-align: center; width: 33%;" |'''The Selection period'''
! style="text-align: center; width: 33%;" |'''Message during the Incursion selection'''
|-
| style="text-align: center;" |[[FILE:QI_pending_status.png|center|225px|link=]]
| style="text-align: center;" |[[FILE:QI_selection_periodeA.png|center|225px|link=]]
| style="text-align: center;" |[[FILE:QI_Selection_View.png|center|225px|link=]]
|-
| style="text-align: center;" |Available after the playtime of a season has ended and the Guild wasn't able to finish the first difficulty.
|style="text-align: center;" |Shown to the Quantum Officer when a Quantum Season is active. The Officer needs to select a difficulty from the list after clicking "Select Incursion".
|style="text-align: center;" |Shown to the rest of the Guild members during the Incursion selection.
|-
! style="text-align: center; width: 33%;" |'''Finish Quantum Incursion'''
! style="text-align: center; width: 33%;" |'''Active Players during Quantum Incursion'''
! style="text-align: center; width: 33%;" |'''Inactive players previous Quantum Incursion'''
|-
| style="text-align: center;" |[[FILE:QI_Finish.png|center|225px|link=]]
| style="text-align: center;" |[[FILE:QI_Active_Players.png|center|225px|link=]]
| style="text-align: center;" |[[FILE:QI_Inactive_Players.png|center|225px|link=]]
|-
| style="text-align: center;" |Available once the playtime of a season has ended, if the Guild finished at least the first difficulty.
|style="text-align: center;" |Shown to players who are online when the incursion selection is made.
|style="text-align: center;" |Shown to players who were not a part of the Guild at the time Quantum Incursion was selected.
|}
'''Note:''' Once your Guild has defeated the boss of the current difficulty, a Quantum Officer can unlock the next difficulty. However, if your Guild unlocks the next difficulty, you cannot clear the remaining node on the current difficulty. Make sure to coordinate with your Guild mates to make it happen and not waste any precious competition time!<br>
<br>


O mapa da GvG permite uma rápida observação da influência da sua guilda nas diversas províncias e também serve como ponto de entrada em tais províncias, onde realizará batalhas. Na imagem abaixo, é possível observar a área conquistada por sua guilda destacada em verde, os territórios inimigos são mostrados em vermelho. A área laranja indica os territórios pertencentes aos NPCs.
=O Mapa das Incursões Quânticas=
O Mapa de Incursões Quânticas é a jornada final que o levará através de vários encontros até enfrentar o chefe final.
<br> 
<br>
[[File:QI Map.png|center|700px|link=]]
<br>
O Mapa Quântico é seu campo de batalha. Está repleto de nós, cada um representando um desafio único de poder militar ou gestão de recursos.
<br>


Sua guilda pode lutar em uma única província, ou em todas, a escolha é sua! Contudo, ao lutar em uma era, você pode usar unidades e mercadorias específicas desta era... por exemplo, no mapa da Idade do Ferro, você só pode usar unidades e mercadorias da Idade do Ferro.
==Navigate the Quantum Map and use new currencies==
Para se deslocar entre os nós, você precisa de Ações Quânticas. Quanto maior a distância entre os nós e quanto maior a dificuldade, mais Ações Quânticas o movimento custará.<br>
<br>
[[File:Quantum_actions.png|200px|link=|center]]
<br>
O saldo de Ações Quânticas é limitado a 100.000 e recarrega ao longo do tempo a uma taxa de 5.000 por hora. Com a ajuda dos Edifícios Residenciais em seu Assentamento Quântico, você pode aumentar esse número adicionando +50, +100 ou +200 por edifício, dependendo do valor do edifício.


=== Mapa todas as eras ===
Você também pode comprar Ações Quânticas com Estilhaços Quânticos. Pense nesta moeda como seu principal auxílio de impulso no Reino Quântico. Usando Estilhaços Quânticos, você pode impulsionar produções em seu Assentamento, obter mais Ações e geralmente progredir mais rapidamente. Você pode obter Estilhaços Quânticos ao limpar encontros de nós, progredir no Passe Quântico e comprando-os com Diamantes.
Na parte inferior do mapa há um pequeno, mas especial mapa "Todas as Eras". Neste mapa é possível usar unidades de qualquer era em suas batalhas. Neste mapa não é possível usar mercadorias - o cerco, bem como os custos de defesa, só podem ser pagos utilizando-se medalhas.
[[file:small_diamond.png|24px|link=]]<br>
<br>
[[File:Quantum_shards.png|200px|link=|center]]
<br>
Once you know your way around the Quantum Realm economy, it is time to move along with your journey. While many of the nodes are located on the straight path, sometimes you will need to choose between different paths with various encounters and rewards. Coordinate with your Guild and the Quantum Officer which path you want to choose. As always, choose wisely!


== Províncias ==
Your Quantum Officer may also mark a node by clicking this icon and direct all Guildmates' attention to it.<br>
As batalhas ocorrem no mapa. Com ajuda dos seus companheiros de guilda você irá sitiar um setor, e então atacá-lo
<br>
[[File:Mark_a_node_icon.png|200px|link=|center]]


===Setores===
== Nodes ==
O mapa consiste em setores, os quais são representados por hexágonos. É trabalho de sua guilda conquistar estes setores - e defendê-los de invasões - afim de expandir seu território. Há dois estágios para a conquista de um setor: primeiro é preciso colocar um certo para então atacar!
As mentioned, the nodes hide an array of different encounters. Here's a breakdown of icons you will see on your Quantum Map and how to interpret them:


[[File:Sectors.jpg|center|link=]]
=== Encounters ===
{|
! style="text-align: center; width: 14%;" |'''Attacking/Defending Army'''
! style="text-align: center; width: 14%;" |'''Attacking/Defending Lieutenant'''
! style="text-align: center; width: 14%;" |'''Donation:<br> Goods/Coin & Supplies/Units'''
! style="text-align: center; width: 14%;" |'''Stronghold Attack/Defense'''
! style="text-align: center; width: 14%;" |'''Attacking/Defending Garrison'''
! style="text-align: center; width: 14%;" |'''Reinforcing Garrison'''
! style="text-align: center; width: 14%;" |'''Attacking/Defending Boss'''
|-
| style="text-align: center;" | Battle encounters with average strength enemies
| style="text-align: center;" | Battle encounters with stronger enemies
| style="text-align: center;" | On these nodes, you will need to donate these resources to clear the node
| style="text-align: center;" | These encounters with stronger enemies provide buff to the Boss node while not cleared!
| style="text-align: center;" | Once cleared, these nodes with stronger enemies strengthten your Guild in the Boss fight
| style="text-align: center;" | Strengthten your Guild in the Boss fight by clearing this node using unit donation
| style="text-align: center;" | The strongest enemy of the current Incursion difficulty. Clear this node to finish the difficulty and move on to the next!
|-
| style="text-align: center;" | [[File:Fight_Attacking.png|60px]]
| style="text-align: center;" | [[File:Lieutenant_Attacking.png|60px]]
| style="text-align: center;" | [[File:Donation Good.png|60px]]
| style="text-align: center;" | [[File:Stronghold_Attacking.png|60px]]
| style="text-align: center;" | [[File:Garrison_Attacking.png|60px]]
| style="text-align: center;" | [[File:QI_Garrison.png|60px]]
| style="text-align: center;" | [[File:QI_Attacking_Boss.png|60px]]
|-
| style="text-align: center;" | [[File:Fight_Defending.png|60px]]
| style="text-align: center;" |[[File:Lieutenant_Defending.png|60px]]
| style="text-align: center;" | [[File:Donation_Forge_Coin_Forge_Supplies.png|60px]]
| style="text-align: center;" | [[File:Stronghold_Defending.png|60px]]
| style="text-align: center;" | [[File:Garrison_Defending.png|60px]]
| style="text-align: center;" |
| style="text-align: center;" | [[File:QI_Defending_Boss.png|60px]]
|-
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" | [[File:Donation_Units.png|60px]]
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |
|}


Os Setores são coloridos de acordo com quem os possui:
'''Look out for a challenge!''' Battle encounters may provide a special bonus for using specific unit types. Look for an indication: "Defeat this army using only this type of units" to gain more progress points and rewards.
*<font color=red>Vermelho</font> - Guilda Inimiga
*<font color=green>Verde</font> - Sua guilda.
*Branco - Neutro (NPCs).


'''Zona de desembarque'''
'''Seize the Chance to boost your Guild!''' Strongholds and Garrisons are rare. Every difficulty can have maximum two spots for both the Strongholds and the Garrisons, so plan your map movements in accordance with their location not to miss your chance for a boost.


Ao abrir o mapa da GvG de uma determinada era, note que parte do mapa está escuro, o que significa que ele ainda não foi explorado, não conquistado. A area ativa é onde você pode desembarcar seu exército e estabelecer um quartel general.
=== Pointers ===


'''Qual setor atacar?'''
{|
! style="text-align: center; width: 33%;" |'''Start'''
! style="text-align: center; width: 33%;" |'''Cleared node'''
! style="text-align: center; width: 33%;" |'''Choice node'''
|-
| style="text-align: center;" | Default starting for all Guild members
| style="text-align: center;" | No action needed
| style="text-align: center;" | Donate Quantum Actions. After the node is cleared, a Quantum Officer needs to choose the direction the node and the direction the Guild will tackle next
|-
| style="text-align: center;" | [[File:QI_Start_node.png|50px]]
| style="text-align: center;" | [[File:QI_Cleared_node.png|50px]]
| style="text-align: center;" | [[File:QI_Choice_node.png|60px]]
|}
<br>


Ao iniciar a entrada no mapa, é possível colocar um cerco em qualquer um dos setores da zona de desembarque (área em branco), ou em um setor no rio, próximo a área de outra guilda. Os hexágonos restantes pertencem aos NPCs e só podem ser atacados caso você possua um hexágono adjacente.
== Battle Encounters ==
Battle nodes can pose an extra challenge that will require you to clear them using '''only certain unit types'''. Manage your Settlement and coordinate with your Guild to always have Guild mates who can complete a challenge. Those who do will get rewarded with extra Progress Points and a boosted potential reward from a node.<br>
<br>
=== Start Battle Encounter ===


'''Status do setor'''
{|
| style="text-align: center; width: 33%;" | [[File:QI_enter_encounter.png|200px]]
| style="text-align: center; width: 33%;" | [[File:QI_Battle2.png|300px]]
| style="text-align: center; width: 33%;" | [[File:QI_Battle3.png|300px]]
|-
| style="text-align: center;" | Click on the active node to enter encounter
| style="text-align: center;" | When you enter a node you will see a bar showing the number of progress points that you and your guild need gather in order to conquer the node.
| style="text-align: center;" | On this screenshot we mark the prefered units. Using only prefered units during a battle will yield double rewards and progress compared to when not.
|}
<br>


[[File:Seige.png|center|link=]]
=== Fight Encounters ===


Observe no mapa abaixo um setor sob cerco, ele possui um ícone de espadas cruzadas sobre ele. Um ícone de escudo sobre o setor significa que o setor está protegido, foi recentemente conquistado e não pode ser atacado no momento. Setores protegidos não contam no caso de um ataque ou para colocar um cerco. Isto significa que se você tiver apenas um, setor protegido próximo ao setor que deseja atacar, você terá de esperar até que a proteção acabe antes de colocar um cerco neste setor.
{|
| style="text-align: center; width: 50%;" | [[File:QI_Battle3A.png|300px|link=]]
| style="text-align: center; width: 50%;" | [[File:QI_Battle3B.png|300px|link=]]
|-
| style="text-align: center;" | The number of [[File:Quantum_actions.png|25px]] you have currently.  If you are running low you can buy more Quantum Actions for Quantum Shards by pressing the + sign.
| style="text-align: center;" | To start the a battle costs [[File:Quantum_actions.png|25px]]. Press the button in the lower part of the window to pay and enter the battle.
|-
| style="text-align: center; width: 50%;" | [[File:QI_Battle3C.png|250px|link=]]
| style="text-align: center; width: 50%;" | [[File:QI_Battle3D.png|300px|link=]]
|-
| style="text-align: center;" |The potential rewards when attacking the node. The chance of getting a reward when you take an encounter (fight) is shown beneath the chest.
| style="text-align: center;" |If you are lucky you will get one of the rewards shown when you have completed a fight successfully.
|}
<br>


===Registro de Eventos===
=== Donation Encounters ===
O registro de eventos guarda as ações feitas pelas guildas inimidas e pelos seus companheiros de guilda. Para acessá-lo vá até o mapa da era e clique no botão de registro de eventos localizado a esquerda da tela.
{|
| style="text-align: center; width: 50%;" | [[File:QI_Donation1.png|300px|link=]]
| style="text-align: center; width: 50%;" | [[File:QI_Donation2.png|300px|link=]]
|-
| style="text-align: center;" | Donation encounters can require donations of coins, supplies or goods.  Like the battle encounters every donation costs [[File:Quantum_actions.png|25px]]
| style="text-align: center;" | Here you can choose which donation you want to do. there are 2 choices and 1 counts 2x.
|-
| style="text-align: center; width: 50%;" | [[File:QI_Donation3.png|300px|link=]]
| style="text-align: center; width: 50%;" | [[File:QI_Donation4.png|300px|link=]]
|-
| style="text-align: center;" |You can use the MAX button to donate as many ressources as you [[File:Quantum_actions.png|25px]] and ressources allow with one click.
| style="text-align: center;" |If you run out of [[File:Quantum_actions.png|25px]], you can always buy more for Quantum Shards.
|}
<br>


[[File:Event_log_button.png|200px|center|link=]]
Once you have completed a difficulty in the current incursion, one of your Guild's Quantum Officers can unlock a new difficulty and your Guild can continue onto the next Map.


Há três abas diferentes disponíveis no registro:
[[File:QI_Difficulty.png|600px|center|link=]]
*Eventos importantes
*As ações da sua guilda
*Ações de guildas inimigas


Ao clicar na aba, uma lista aparecerá, mostrando os eventos recentes e onde ocorreram. Se clicar no evento a tela centralizará o local no mapa onde ocorreu tal evento.
== Reward mechanics ==


=== Node rewards ===


[[File:Event_log.png|200px|center|link=]]
Every encounter listed above has a chance to give you with a reward. Depending on the difficulty of the node, the rewards will vary and may include combinations of the following resources:
* Forge Points
* Random Current Era Goods
* Random Previous Era Goods
* Random Next Era Goods
* Quantum Actions
* Quantum Coins
* Quantum Supplies
* Quantum Shards
* Fragments of Neo Colossus, Neo Winners' Plaza, and Neo Botanical Rotunda buildings, Selection, and Upgrade Kits – but more on that later   
<br>
You can always check what kind of rewards you might get in the node window itself.<br>
<br>
For progressing through the nodes, you also gain '''progress points'''. <br>
<br>
[[File:QI_progress_points.png|150px| center|link=]]


== Setores ==
=== End-of-Incursion Chests ===


É possível ver a informação sobre um setor passando o cursor sobre a província no mapa. Quando um setor é controlado, você recebe "poder" visto na informação daquele setor. Diferentes setores fornecem mais ou menos poder e, ao ganhar poder, este é convertido em pontos de experiencia, que é usado para elevar o nível da guilda.
Similarly to the Events, progress points help you make your way to the rewards. The End-of-Incursion Reward Chests are one of the few places where you can get them. To access this menu, click on the Chest icon in the top left corner of the Quantum Map.<br>
<br>
[[File:QI_reward_chest.png|150px| center|link=]]
<br>
'''For collecting 40 Progress Points during the season, you will be awared with a free Reward Chests. And for collecting 160 points – with one more free Reward Chest.'''


[[File:Sector_example.png|center|link=]]
The Chests '''become available for collection at the end of the season'''. With every new difficulty your Guild undertakes, the content of Chests at the end of the season will improve. The final selection of Chests will depend on the highest difficulty your Guild managed to clear completely that season.


A cor branca no hexágono indica que o setor é controlado por um NPC. Você pode ver também as coordenadas da guilda (muito úteis para comunicar as estratégias pelos membros de sua guilda!), poder, e se o setor está sob cerco, a informação sobre a guilda sitiante também é mostrada.
Even if you didn't score enough points in the season, you can still open Chests – provided you have enough Quantun Shards . '''Chests cost Quantun Shards [[File:Quantum_shards.png|30px]], and the cost of opening will rise with every opened Chest'''. If you did score the 40 and 160 points in the season, enjoy your free Chests or continue opening more!<br>
<br>
[[File:QI Opening Reward chest.png|600px| center|link=]]
<br>


===Opções do setor===
== Quantum Pass ==
Ao clicar em num setor, as opções são mostradas dependem se o setor pertence à sua guilda, se uma guilda inimiga o controla, ou um NPC (em ambos os casos nenhuma opção será exibida). A figura abaixo mostra um exemplo das opções de um dos setores pertencentes à sua guilda.
The Quantum pass is an extra set of rewards.  Every '''Progress Point''' you gain also count towards your '''Quantum Pass progress'''. Contrary to the End-of-Season Reward Chests, '''Quantum Pass is available during the whole Quantum Championship that lasts for 6 Quantum Seasons'''. The progress points counted towards it will not reset after every Season and during the Championship you can check your progress by clicking the Quantum Pass icon. Of course, should you decide to take advantage of the '''Silver''' and '''Golden Quantum Pass lanes''', you will receive extra rewards every time you reach a milestone.<br>
<br>
[[File:QI_Quantum_Pass_progress.png|250px|link=|center]]
<br>
At every 30 points, you will get a new reward from the Quantum Pass – and one or two more exclusive rewards if you decide to purchase the Silver and/or the Gold Pass in addition. '''The Quantum Pass progress does NOT reset after the Quantum Incursions season is over'''. It remains through the whole Championship and allows you to maximize your rewards from consistently participating in every new season.<br>
<br>
[[File:QI Quantum Pass.png|600px|link=|center]]
<br>
== Quantum Championships ==
A Quantum Championship consists of 6 Quantum Incursions Seasons. Since seasons last for 14 days in total, it brings the duration of the Championship to 3 months. <br>
<br>
[[File:QI Incursion ranking.png|600px|link=|center]]
<br>
As you gain progress points and clear difficulties within each new season, your Guild will climb their way up in the Ranking. At the end of the Championships, top Guilds will be rewarded. Depending on your final position highest and final position in the rankings, you will get a combination of the following items:


[[File:Sector_options.png|center|link=]]
* Forge Points
* Quantum Medals
* Building, Selection, and Upgrade Kit Fragments of Neo Colossus, both Silver and Gold versions
* Building, Selection, and Upgrade Kit Fragments of Neo Winners' Plaza and Neo Botanical Rotunda<br>
<br>
'''Wait, what are these Quantum Medals?''' While the Medals can already be earned now, '''their application will not make it into the first iteration of the feature'''. Later on, we intend to make these Medals another way to unlock expansions in your main City! Starting from the very first Quantum Incursion, you can already stock up your Medals storage and continue growing your City once the feature is available.


Ao clicar na opção '''Perfil''' será exibido o perfil da guilda, e em '''Ranking da Guilda''' irá exibir a tela de Classificação no Mapa.
=  Quantum Incursion Settlement =
[[File:SettlementOverview2.png|800px|center|link=]]


'''Transferir QG'''


Diariamente, o bônus de apoio é aplicado primeiramente ao seu QG, que recebe o maior bônus, e então ao setores adjacentes, em espiral. Isto faz do seu QG um centro estratégico o qual sua guilda pode e deve transferir em determinada ocasião. Ao clicar no botão Transferir QG o QG será transferido para o local escolhido, mas isto só pode ser feito uma vez por dia. Observe que o bônus de apoio dos setores não será alterado até o próximo cálculo diário.
Think of this as your base of operations. In the Quantum Settlement, you'll manage resources and build units specific to Quantum Incursions. The buildings in the Settlement are similar to the ones you encounter in certain Ages in the Main City, but they are not the same and can only procude resources specific to Quantum Incursions.


'''Libertar setor'''
To access the Settlement, click on the ship icon in the Quantum Incursions menu.


Se um setor não for mais estrategicamente útil a sua guilda, você pode libertar o setor. Isto fará com que o setor seja controlado por um NPC, e as mercadorias pagas retornarão ao tesouro da guilda, com base no território conquistado pela guilda e o número de exércitos colocados no setor. Lembre-se que cada jogador "confiável" pode libertar apenas quatro setores por dia.
Unlike the Settlements you might be used to and the Main City, the Quantum Settlement requires you to choose Goods and Military Buildings for the current season. Choose carefully, as this selection retains only until the season is over. You can speed up any production in the Quantum Settlement by using Quantum Shards. It is NOT possible to change those selections during the remaining part of the Quantum Incursion.


===Conquistando um setor===
{|style="width:85%; margin: auto;style="height:100px;"
Entre num setor inimigo clicando no hexágono e selecionando a opção "exibir setor" (esta opção é pulada quando se entra em um setor controlado por NPCs), isto o levará a tela de administração de exércitos. No lado direito há um espaço onde você pode colocar seus exércitos no setor. Há duas opções ao colocar exércitos: exército de cerco (caso não seja proprietário do setor), e exército de defesa (se for proprietário). Como estamos tentando conquistar o setor, neste caso é necessário colocar um exército de cerco.
|- style="vertical-align:bottom;"
|style="text-align:center;"|[[File:SettlementChoice.png|200px|link=]]<br><br>
|style="text-align:center;"|[[File:SettlementChoiceb.png|400px|link=]]<br><br>
|}
<big>Note: you can only chose 2 each of the 5 possible goods and millitary buildings!
</big>


'''Colocando um exército de cerco'''
==Quantum Incursion Settlement Buildings==


Antes que possa atacar, é necessário que primeiramente você demonstre que deseja conquistá-lo.
{{:Quantum_Incursion_Settlement}}
Colocar exércitos de cerco custa mercadorias, e a quantia necessária é exibida quando se passa o mouse sobre o botão de cerco.


[[File:Seige_army.png|center|link=]]
== Euphoria ==


'''Atacando um setor'''
The resources produced by your buildings in the Quantum Settlement depend on how much Euphoria there is in your Settlement. Like in the Main City's happiness [[file:small_happyness.png|link=]], if you don't have enough Euphoria, your citizens might rebel against you, which will affect the productions in your Quantum Settlement.
<br><br>
In the table below, find how low and high Euphoria may affect your productions.
{|
! style="text-align: left; width: 15%;" |'''Euphoria state'''
! style="text-align: left; width: 15%;" |'''Euphoria ratio'''
! style="text-align: left; width: 15%;" |'''Production modifier'''
|-
| style="text-align: left;" | Rebelling
| style="text-align: left;" | Below 20%
| style="text-align: left;" | 0.2
|-
| style="text-align: left;" | Unruly
| style="text-align: left;" | Between 21% and 60%
| style="text-align: left;" | 0.6
|-
| style="text-align: left;" | Unhappy
| style="text-align: left;" | Between 61% and 80%
| style="text-align: left;" | 0.8
|-
| style="text-align: left;" | Neutral
| style="text-align: left;" | Between 81% and 120%
| style="text-align: left;" | 1
|-
| style="text-align: left;" | Content
| style="text-align: left;" | Between 121% and 140%
| style="text-align: left;" | 1.1
|-
| style="text-align: left;" | Happy
| style="text-align: left;" | Between 141% and 200%
| style="text-align: left;" | 1.2
|-
| style="text-align: left;" | Enthusiastic
| style="text-align: left;" | Greater than 200%
| style="text-align: left;" | 1.5
|}
<br>


Uma vez sinalizado o setor que deseja, e colocado o exército de cerco, os ataques podem começar a fim de conquistá-lo! Um ataque único será insignificante e pode ser que sejam necessários vários ataques para que obtenha o controle do setor. Você precisará usar suas unidades para atacar.... não é possível atacar utilizando-se do exército de cerco.
=  Quantum Incursion Units=
Clique no ícone vermelho na tela de administração de exércitos para visualizar as unidades de defesa inimigas.


É possível que tenha até 8 exércitos defendendo o setor, e é necessário que derrote todos eles para que consiga o controle do setor. Neste caso há apenas 2 exércitos de defesa. Cada vez que atacar, seu exército ira lutar contra um exército defensor aleatório (não é possível escolher o exército a ser atacado). Abaixo do ícone de exércitos, há a barra de saúde do exército. Os exércitos na figura tem 8 e 9 pontos respectivamente, o que significa que precisam ser derrotados 17 vezes para que sejam removidos as defesas do seu oponente. Atenção - é necessário que derrote cada exército várias vezes para que ele seja completamente destruído.
{| style="margin: auto;"
Quando todos os exércitos de defesa forem derrotados, seu exército de cerco se move, e se tornará o primeiro exército de defesa do setor.
|-
! style="text-align: center; font-weight: bold;" | Mame
! style="text-align: center; font-weight: bold;" | Type
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foezz.innogamescdn.com/assets/shared/icons/rank-57652d887.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foezz.innogamescdn.com/assets/shared/icons/attack-3362ba9d7.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foezz.innogamescdn.com/assets/shared/icons/defense-fb6b51a2d.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foezz.innogamescdn.com/assets/shared/icons/range-e99118ab5.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foezz.innogamescdn.com/assets/shared/icons/movement-873373c46.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foezz.innogamescdn.com/assets/shared/icons/attack-3362ba9d7.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foezz.innogamescdn.com/assets/shared/icons/defense-fb6b51a2d.png}}<br />Bonus
|-
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | {{sized-external-image|50px|https://foezz.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_mounted_legionnaire-2bfc3e6c4.jpg}}<br>[[Soldier_(Quantum_Incursion)|Soldier (Quantum Incursion)]]
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | {{sized-external-image|25px|https://foezz.innogamescdn.com/assets/shared/icons/fast-1c8a69511.png}} Fast Unit
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | 25,000
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | 9
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | 8
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | 1
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | 22
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | {{sized-external-image|25px|https://foezz.innogamescdn.com/assets/shared/icons/short_ranged-39a9cb259.png}} +4
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | {{sized-external-image|25px|https://foezz.innogamescdn.com/assets/shared/icons/short_ranged-39a9cb259.png}} +4
|-
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | {{sized-external-image|50px|https://foezz.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_archer-19824822e.jpg}}<br>[[Archer_(Quantum_Incursion) |Archer (Quantum Incursion)]]
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | {{sized-external-image|25px|https://foezz.innogamescdn.com/assets/shared/icons/short_ranged-39a9cb259.png}} Ranged Unit
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | 25,000
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | 10
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | 4
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | 5
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | 12
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | {{sized-external-image|25px|https://foezz.innogamescdn.com/assets/shared/icons/heavy_melee-a77a87477.png}} +4<br />{{sized-external-image|25px|https://foezz.innogamescdn.com/assets/shared/icons/rocks-47b91dbfb.png}} +2
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | {{sized-external-image|25px|https://foezz.innogamescdn.com/assets/shared/icons/heavy_melee-a77a87477.png}} +4
|-
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | {{sized-external-image|50px|https://foezz.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_legionnaire-f9d637dfd.jpg}}<br>[[Legionnaire_(Quantum_Incursion)|Legionnaire (Quantum Incursion)]]
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | {{sized-external-image|25px|https://foezz.innogamescdn.com/assets/shared/icons/heavy_melee-a77a87477.png}} Heavy Unit
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | 25,000
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | 8
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | 13
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | 1
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | 11
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | {{sized-external-image|25px|https://foezz.innogamescdn.com/assets/shared/icons/light_melee-164093475.png}} +4
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | {{sized-external-image|25px|https://foezz.innogamescdn.com/assets/shared/icons/light_melee-164093475.png}} +4<br />{{sized-external-image|25px|https://foezz.innogamescdn.com/assets/shared/icons/plain-5ace050fd.png}} +4
|-
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | {{sized-external-image|50px|https://foezz.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_balista-ee1fed46e.jpg}}<br>[[Ballista_(Quantum_Incursion)|Ballista (Quantum Incursion)]]
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | {{sized-external-image|25px|https://foezz.innogamescdn.com/assets/shared/icons/long_ranged-3fbf922e0.png}} Artillery Unit
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | 25,000
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | 4
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | 3
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | 13
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | 6
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | {{sized-external-image|25px|https://foezz.innogamescdn.com/assets/shared/icons/heavy_melee-a77a87477.png}} +4<br />{{sized-external-image|25px|https://foezz.innogamescdn.com/assets/shared/icons/hills-71e02fb9e.png}} +2
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | {{sized-external-image|25px|https://foezz.innogamescdn.com/assets/shared/icons/heavy_melee-a77a87477.png}} +4
|-
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | {{sized-external-image|50px|https://foezz.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_mounted_legionnaire-2bfc3e6c4.jpg}}<br>[[Mounted_Warrior_(Quantum_Incursion)|Mounted Warrior (Quantum Incursion)]]
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | {{sized-external-image|25px|https://foezz.innogamescdn.com/assets/shared/icons/fast-1c8a69511.png}} Fast Unit
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | 25,000
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | 9
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | 8
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | 1
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | 22
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | {{sized-external-image|25px|https://foezz.innogamescdn.com/assets/shared/icons/short_ranged-39a9cb259.png}} +4
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | {{sized-external-image|25px|https://foezz.innogamescdn.com/assets/shared/icons/short_ranged-39a9cb259.png}} +4
|}


'''''DICA:''' Após derrotar o exército de defesa pela primeira vez, as unidades do exército inimigo ficarão visíveis ao passa o mouse sobre o ícone de exércitos na tela de administração de exércitos. Uma vez que o exército receber danos, as unidades do exército ficarão visíveis a todos.
{{:Quantum_Incursions_Rewards}}
 
You may find that another rival guild has laid claim to a sector you want or that belongs to your guild, and placed a siege army there. All is not lost! You can attack and destroy your enemies' siege armies in much the same manner as you destroy defending armies.
 
'''After you win a sector'''
 
After you have gained control of a sector, it is protected from attack for a period of time, until the end of the "day", which is indicated by a countdown timer at the top left of the province map. When the countdown reaches zero, the day ends and scores are calculated for the previous day. The protection is also lifted. It's in your interests to hold on to a sector until the timer runs out!
 
[[File:After_win.png|center|link=]]
 
===Defending a sector===
 
Every day when the countdown runs out, scores are calculated for the previous day. You need to be holding on to a sector when the timer runs out for it to count! So, it's in your interests to hold on to a sector for as long as you can, or at least until the timer reaches zero.
 
When you conquer a sector you start with only one defending army (which was formerly your siege army). You can place up to seven additional armies in the empty slots, making a total of eight. But you need to pay goods to unlock each army slot, and the cost increases with every slot you unlock.
 
As with siege armies, units deployed to defensive armies belong to your guild and cannot be
retrieved. As the cost of goods rises, a single person may no longer be able to afford to unlock slots, and so goods contributing to unlock slots go into a guild treasury, which holds goods until they are ready for use.
 
'''Under siege'''
 
When one of your sectors is under siege by an enemy, the sector will not produce power. Most actions are also blocked (placing a defending army, relocate HQ or grant freedom). So, it's in your guild's interest to kill off any armies that are besieging your sectors.
 
'''Support pool'''
 
Every guild has a "support pool", which gives bonuses in GvG warfare. A guild's support pool is calculated from the guild's level and certain buildings that its members have. It gives a percentage bonus to the attack and defense of all units of that guild in this sector.
 
The support pool is distributed among sectors controlled by a guild, with the guild HQ taking precedence, before adjacent sectors receive a bonus, and then sectors further away after that.
You can see a support bonus by hovering your mouse over an army. Defending armies and siege armies can have a support bonus if they are in range. A guild's support pool is recalculated every day, when the countdown ends.
 
'''''HINT:''' Your guild HQ has the highest support bonus, reducing the further away you get from your HQ.''
 
===Cálcuo Diário===
O cálculo diário ocorre diariamente em um determinado momento. O contador pode ser observado no mapa da GvG, o contador mostra qual tempo restante até o cálculo ser feito. Durante o cálculo as seguintes ações ocorrem:
# Cálculo do Nível da Guilda.
# Cálculo do ranking da Guilda.
# Cálculo do Fator de apoio/ Bônus de apoio
# O poder é creditado.
# A proteção contra ataques nos setores é retirada.
# Caso tenha movido o QG no dia anterior, a opção para mover é disponibilizada novamente.
 
== Guild Levels ==
Leveling up your guild will improve its ranking and give bonuses to all its members. Some bonuses will help your guild in the GvG maps, and there are also player bonuses to be gained.
You can view information about your guild’s level, and requirements for all levels, in the guild level window, which is accessible from your guild menu icon.
 
To see rewards and requirements, you can scroll through the levels using the arrows at the bottom of the guild level window.
 
===How to level up your guild===
In order to level up your guild you need to gather power. You gain power by acquiring and holding onto territory. Every sector you control gives power and, at the end of each day, your guild's power points are calculated and added to your guild's total, which contribute towards leveling up your guild.
 
'''Guild bonuses''' - As you increase your guild's level, the following bonuses for your guild will also increase:
 
'''Prestige bonus''' - Adds prestige to the guild’s daily prestige ranking
 
'''Support pool bonus''' - Adds to the guild’s support pool (attack/defense bonus in GvG)
 
'''Player bonuses''' - Some levels will also provide a player bonus.
 
'''Recruitment boost''' - Reduces the time needed to recruit units (new times are shown in the recruitment screen), and healing times for units.
 
'''Research boost''' - Gives additional Forge Points each day in your town hall.
 
'''Construction rebate''' - Reduces coin and supply cost of all buildings by a percentage (the original cost is shown in the research tree, and the reduced cost is displayed in the building menu).
 
===Guild rankings===
Two GvG rankings exist: guild ranking, and map ranking. The guild ranking is global and determined by the amount of prestige points a guild has, which your guild can gain from the level bonuses obtained while leveling up your guild. Provinces also have their own map ranking, which is ordered by guilds' power gained in that province map. Getting to the top of the map ranking will not only increase your guild's fame and notoriety, but it also provides its own benefits.
 
Every day after the new map rankings are calculated, a power bonus is given to the top 3 guilds. The bonus is as follows:
 
Top guild - 15%
 
2nd place - 10%
 
3rd place - 5%
 
== Guild Rights & Treasury ==
'''Guild rights'''
 
Not all GvG actions are available to all players. The following actions require the guild member to have the "trusted" right:
*Unlocking a defending army slot.
*Replacing an army
*Deploying or deleting a siege army
*Grant freedom (you can only do it 4 times per day)
*Relocate headquarter
 
'''Guild treasury'''
 
As your guild conquers and expands its territory, goods cost rise. Your whole guild may need to contribute goods to pay for new army deployment and unlock defense slots, and this is where the guild treasury comes in. When you attempt to place an army, you are first taken to the unlock screen, where you can contribute to - your guild's treasury.
 
In the image below, 30 iron and cloth are required, and as you can see that they are already available in your guild treasury, because the number is shown in green. Also needed are ebony, jewelry and limestone, which the guild need to collect and pay in order to unlock this slot. Buttons beside the good requirement show what you as a player are able to contribute: in this case, 15 jewelry and 15 limestone. And you could also use Diamonds to purchase ebony for your guild.
Only when all required goods are available can the slot be unlocked.
 
[[File:Unlock_defense.png|center|link=]]
 
'''''HINT:''' Granting freedom to a sector your guild no longer wants will also result in goods being paid to your guild's treasury''
 
You can also donate goods to your guild's treasury whenever you feel like it in the Treasury screen.
 
== GvG Terms ==
Here is a list of GvG-related terms that might be useful to know:
 
'''Attack protection''' - After conquering a sector, it cannot be attacked until the next daily calculation. Also, unless it is a HQ, this sector does not count for placing siege armies and attacking until the next daily calculation.
 
'''Average power''' - The average power of a sector in the province.
 
'''Besieged, under siege''' - A sector that holds a siege army. Besieged sectors do not produce power, and most actions are blocked (like placing a defending army, relocate HQ or grant freedom).
 
'''Construction Rebate''' - According to the level of the guild, all guild members get a discount on the coins and supply costs of their buildings.
 
'''Coordinates''' - A unique identifier for every sector on the province map.
 
'''Daily Calculation''' - At the end of every day, during the daily calculation, power is paid out, and attack protection is lifted.
 
'''Defending Army''' - A sector can hold up to 8 defending armies. If the sector gets attacked, each of these armies has to be defeated 10 times.
 
'''Grant Freedom''' - When a guild “grants freedom” to one of their sectors, it and all defending armies in it will become controlled by an NPC again. The guild will gain a few goods for doing so.
 
'''Guild Continent Map''' - The map in which the provinces are located. Entering GvG will lead you there.
 
'''Guild Level''' - The accumulated power of the maps will contribute to the guild level. Whenever enough points are gathered, the guild levels up and unlocks bonuses for their members.
 
'''Guild Ranking''' - A ranking that displays all guilds sorted by their prestige.
 
'''Guild Treasury''' - The guild treasury holds goods that are contributed by the players and certain events/actions. The treasury is used to pay goods for unlocking slots or placing siege armies.
 
'''Guild versus Guild''' - The official name of the feature is “Guild versus Guild”.
 
'''Guild’s area''' - The sectors controlled by a guild in a province.
 
'''GvG / GVG''' - Abbreviation for “Guild versus Guild”.
 
'''Headquarter''' - The first sector a guild conquers on a map will hold the headquarter. The headquarter can be moved to other sectors. It is important for the distribution of the support bonuses. Also, from a headquarter siege armies can always be placed (there is no 24-hour-protection).
 
'''HQ''' - Abbreviation for headquarter.
 
'''Landing Zone''' - A defined area of sectors in every province in which new guilds entering the map can start and place their initial siege army.
 
'''Map Ranking''' - Every province has a map ranking that displays the guilds sorted according to their daily power.
 
'''NPC''' - “Non-playing character” – if a sector is not controlled by a guild, it is controlled by a NPC instead.
 
'''Owner''' - Either the guild or the NPCs name of whoever owns that sector.
 
'''Power''' - A sector produces power during the daily calculation for the guild that owns the sector.
 
'''Prestige''' - Prestige is calculated from the level of a guild and the daily power. It is used for the global guild ranking.
 
'''Prestige Bonus''' - According to the level of the guild, every day the guild will get a certain amount of prestige.
 
'''Province''' - The guild continent map holds the provinces in which the guilds fight. There is one province for each age, meaning only units and goods from that age are used.
 
'''Province’s age''' - The age of a province; according to our normal ages in the game. In a province, only goods and units from the province’s age can be used.
 
'''Recruitment Boost''' - According to the level of the guild, the recruitment and healing times of units are reduced for all guild members.
 
'''Relocate Headquarter''' - A guild can relocate its headquarter; effectively, the headquarter gets put on to another sector of their territory, as long as neither of the two sectors is under siege.
 
'''Research Boost''' - According to the level of the guild, all guild members receive - Every province holds a large number of sectors. Guilds battle for control of these sectors. A sector provides power.
 
'''Siege Army''' - One member of a guild has to place a siege army on an enemy sector first. Placing a siege army requires goods. Only after placing the siege army the defending armies in that sector can be attacked by members of the guild. Note that the siege army itself does not attack, but it can be attacked and defeated.
 
'''Support Bonus''' - All defending armies in a guild’s sector or a siege army can get a buff. That buff is called “support bonus”. It is calculated from the support pool, the support factor and the distance to the headquarter.
 
'''Support Factor''' - A unique factor for every province; support pool / support factor = total support bonus of that province
 
'''Support Pool''' - All guild members contribute with certain buildings to the guild’s support pool. The support pool and the support factor of a province define the total support bonus for the guild in that province.
 
'''Support Pool Bonus''' - According to the level of the guild, the guild’s support pool is increased.
 
'''Unlock''' - Opening up another slot for a defending army (up to 8 in total). This action requires goods.
 
'''Unlocked Slot''' - A slot that was unlocked and can take a defending army now.

Edição atual tal como às 22h17min de 18 de março de 2024

Guild-raids-logo3.png


_TOC_


Bem vindo a Incursões Quânticas

Incursões Quânticas é a mais nova adição ao Forge of Empires. Este recurso é tudo sobre Guildas, trabalho em equipe e estratégia ao avançar juntos em direção ao objetivo comum. Em Quantum Incursions, sua Guilda abrirá caminho através de diferentes encontros inimigos no Mapa Quântico para ganhar recompensas. E não é insignificante subir até o topo do Quadro de Líderes Quânticos.

O Básico

Como começar?

Para desbloquear o recurso, avance no jogo para desbloquear a tecnologia "Cadeia de Comando". Este é seu ingresso para as Incursões Quânticas. Certifique-se de se juntar a uma Guilda: você deve fazer parte de uma guilda para participar. O trabalho em equipe é fundamental! Para participar, todas as Guildas também devem escolher seu(s) "Oficial(ais) Quântico(s)", pois essa pessoa será responsável por selecionar a dificuldade de sua jornada e o caminho que a Guilda deve seguir.

Como funciona?

Assim como outros recursos de Guilda, as Incursões Quânticas consistem em períodos de tempo chamados de Temporadas e Campeonatos.

  • As temporadas começam às quintas-feiras. Cada temporada dura 11 dias, com uma pausa de 3 dias depois.

temporadas constituem um Campeonato Quântico.

  • Dentro de cada temporada, todas as Guildas poderão jogar através de até 10 dificuldades de Incursões Quânticas e maximizar suas recompensas.
  • Quanto mais rápido você completar uma dificuldade, mais tempo terá para completar outra e - possivelmente - limpar todas elas dentro de uma temporada.

To access Quantum Incursions, visit the Quantum Incursion Portal – this off-grid building available just outside your City.


Depending on whether you are a part of a Guild, and whether there's an active Incursion, you will see a message telling you if you are good to join. Find the breakdown of possible messages below:

Pending status The Selection period Message during the Incursion selection
Available after the playtime of a season has ended and the Guild wasn't able to finish the first difficulty. Shown to the Quantum Officer when a Quantum Season is active. The Officer needs to select a difficulty from the list after clicking "Select Incursion". Shown to the rest of the Guild members during the Incursion selection.
Finish Quantum Incursion Active Players during Quantum Incursion Inactive players previous Quantum Incursion
Available once the playtime of a season has ended, if the Guild finished at least the first difficulty. Shown to players who are online when the incursion selection is made. Shown to players who were not a part of the Guild at the time Quantum Incursion was selected.

Note: Once your Guild has defeated the boss of the current difficulty, a Quantum Officer can unlock the next difficulty. However, if your Guild unlocks the next difficulty, you cannot clear the remaining node on the current difficulty. Make sure to coordinate with your Guild mates to make it happen and not waste any precious competition time!

O Mapa das Incursões Quânticas

O Mapa de Incursões Quânticas é a jornada final que o levará através de vários encontros até enfrentar o chefe final.


O Mapa Quântico é seu campo de batalha. Está repleto de nós, cada um representando um desafio único de poder militar ou gestão de recursos.

Navigate the Quantum Map and use new currencies

Para se deslocar entre os nós, você precisa de Ações Quânticas. Quanto maior a distância entre os nós e quanto maior a dificuldade, mais Ações Quânticas o movimento custará.


O saldo de Ações Quânticas é limitado a 100.000 e recarrega ao longo do tempo a uma taxa de 5.000 por hora. Com a ajuda dos Edifícios Residenciais em seu Assentamento Quântico, você pode aumentar esse número adicionando +50, +100 ou +200 por edifício, dependendo do valor do edifício.

Você também pode comprar Ações Quânticas com Estilhaços Quânticos. Pense nesta moeda como seu principal auxílio de impulso no Reino Quântico. Usando Estilhaços Quânticos, você pode impulsionar produções em seu Assentamento, obter mais Ações e geralmente progredir mais rapidamente. Você pode obter Estilhaços Quânticos ao limpar encontros de nós, progredir no Passe Quântico e comprando-os com Diamantes. Small diamond.png


Once you know your way around the Quantum Realm economy, it is time to move along with your journey. While many of the nodes are located on the straight path, sometimes you will need to choose between different paths with various encounters and rewards. Coordinate with your Guild and the Quantum Officer which path you want to choose. As always, choose wisely!

Your Quantum Officer may also mark a node by clicking this icon and direct all Guildmates' attention to it.

Nodes

As mentioned, the nodes hide an array of different encounters. Here's a breakdown of icons you will see on your Quantum Map and how to interpret them:

Encounters

Attacking/Defending Army Attacking/Defending Lieutenant Donation:
Goods/Coin & Supplies/Units
Stronghold Attack/Defense Attacking/Defending Garrison Reinforcing Garrison Attacking/Defending Boss
Battle encounters with average strength enemies Battle encounters with stronger enemies On these nodes, you will need to donate these resources to clear the node These encounters with stronger enemies provide buff to the Boss node while not cleared! Once cleared, these nodes with stronger enemies strengthten your Guild in the Boss fight Strengthten your Guild in the Boss fight by clearing this node using unit donation The strongest enemy of the current Incursion difficulty. Clear this node to finish the difficulty and move on to the next!
Arquivo:Fight Attacking.png Arquivo:Lieutenant Attacking.png Arquivo:Donation Good.png Arquivo:Stronghold Attacking.png Arquivo:Garrison Attacking.png Arquivo:QI Garrison.png Arquivo:QI Attacking Boss.png
Arquivo:Fight Defending.png Arquivo:Lieutenant Defending.png Arquivo:Donation Forge Coin Forge Supplies.png Arquivo:Stronghold Defending.png Arquivo:Garrison Defending.png Arquivo:QI Defending Boss.png
Arquivo:Donation Units.png

Look out for a challenge! Battle encounters may provide a special bonus for using specific unit types. Look for an indication: "Defeat this army using only this type of units" to gain more progress points and rewards.

Seize the Chance to boost your Guild! Strongholds and Garrisons are rare. Every difficulty can have maximum two spots for both the Strongholds and the Garrisons, so plan your map movements in accordance with their location not to miss your chance for a boost.

Pointers

Start Cleared node Choice node
Default starting for all Guild members No action needed Donate Quantum Actions. After the node is cleared, a Quantum Officer needs to choose the direction the node and the direction the Guild will tackle next
Arquivo:QI Start node.png Arquivo:QI Cleared node.png Arquivo:QI Choice node.png


Battle Encounters

Battle nodes can pose an extra challenge that will require you to clear them using only certain unit types. Manage your Settlement and coordinate with your Guild to always have Guild mates who can complete a challenge. Those who do will get rewarded with extra Progress Points and a boosted potential reward from a node.

Start Battle Encounter

Arquivo:QI enter encounter.png Arquivo:QI Battle2.png Arquivo:QI Battle3.png
Click on the active node to enter encounter When you enter a node you will see a bar showing the number of progress points that you and your guild need gather in order to conquer the node. On this screenshot we mark the prefered units. Using only prefered units during a battle will yield double rewards and progress compared to when not.


Fight Encounters

Arquivo:QI Battle3A.png Arquivo:QI Battle3B.png
The number of Arquivo:Quantum actions.png you have currently. If you are running low you can buy more Quantum Actions for Quantum Shards by pressing the + sign. To start the a battle costs Arquivo:Quantum actions.png. Press the button in the lower part of the window to pay and enter the battle.
Arquivo:QI Battle3C.png Arquivo:QI Battle3D.png
The potential rewards when attacking the node. The chance of getting a reward when you take an encounter (fight) is shown beneath the chest. If you are lucky you will get one of the rewards shown when you have completed a fight successfully.


Donation Encounters

Arquivo:QI Donation1.png Arquivo:QI Donation2.png
Donation encounters can require donations of coins, supplies or goods. Like the battle encounters every donation costs Arquivo:Quantum actions.png Here you can choose which donation you want to do. there are 2 choices and 1 counts 2x.
Arquivo:QI Donation3.png Arquivo:QI Donation4.png
You can use the MAX button to donate as many ressources as you Arquivo:Quantum actions.png and ressources allow with one click. If you run out of Arquivo:Quantum actions.png, you can always buy more for Quantum Shards.


Once you have completed a difficulty in the current incursion, one of your Guild's Quantum Officers can unlock a new difficulty and your Guild can continue onto the next Map.

Reward mechanics

Node rewards

Every encounter listed above has a chance to give you with a reward. Depending on the difficulty of the node, the rewards will vary and may include combinations of the following resources:

  • Forge Points
  • Random Current Era Goods
  • Random Previous Era Goods
  • Random Next Era Goods
  • Quantum Actions
  • Quantum Coins
  • Quantum Supplies
  • Quantum Shards
  • Fragments of Neo Colossus, Neo Winners' Plaza, and Neo Botanical Rotunda buildings, Selection, and Upgrade Kits – but more on that later


You can always check what kind of rewards you might get in the node window itself.

For progressing through the nodes, you also gain progress points.

End-of-Incursion Chests

Similarly to the Events, progress points help you make your way to the rewards. The End-of-Incursion Reward Chests are one of the few places where you can get them. To access this menu, click on the Chest icon in the top left corner of the Quantum Map.


For collecting 40 Progress Points during the season, you will be awared with a free Reward Chests. And for collecting 160 points – with one more free Reward Chest.

The Chests become available for collection at the end of the season. With every new difficulty your Guild undertakes, the content of Chests at the end of the season will improve. The final selection of Chests will depend on the highest difficulty your Guild managed to clear completely that season.

Even if you didn't score enough points in the season, you can still open Chests – provided you have enough Quantun Shards . Chests cost Quantun Shards Arquivo:Quantum shards.png, and the cost of opening will rise with every opened Chest. If you did score the 40 and 160 points in the season, enjoy your free Chests or continue opening more!


Quantum Pass

The Quantum pass is an extra set of rewards. Every Progress Point you gain also count towards your Quantum Pass progress. Contrary to the End-of-Season Reward Chests, Quantum Pass is available during the whole Quantum Championship that lasts for 6 Quantum Seasons. The progress points counted towards it will not reset after every Season and during the Championship you can check your progress by clicking the Quantum Pass icon. Of course, should you decide to take advantage of the Silver and Golden Quantum Pass lanes, you will receive extra rewards every time you reach a milestone.


At every 30 points, you will get a new reward from the Quantum Pass – and one or two more exclusive rewards if you decide to purchase the Silver and/or the Gold Pass in addition. The Quantum Pass progress does NOT reset after the Quantum Incursions season is over. It remains through the whole Championship and allows you to maximize your rewards from consistently participating in every new season.


Quantum Championships

A Quantum Championship consists of 6 Quantum Incursions Seasons. Since seasons last for 14 days in total, it brings the duration of the Championship to 3 months.


As you gain progress points and clear difficulties within each new season, your Guild will climb their way up in the Ranking. At the end of the Championships, top Guilds will be rewarded. Depending on your final position highest and final position in the rankings, you will get a combination of the following items:

  • Forge Points
  • Quantum Medals
  • Building, Selection, and Upgrade Kit Fragments of Neo Colossus, both Silver and Gold versions
  • Building, Selection, and Upgrade Kit Fragments of Neo Winners' Plaza and Neo Botanical Rotunda


Wait, what are these Quantum Medals? While the Medals can already be earned now, their application will not make it into the first iteration of the feature. Later on, we intend to make these Medals another way to unlock expansions in your main City! Starting from the very first Quantum Incursion, you can already stock up your Medals storage and continue growing your City once the feature is available.

Quantum Incursion Settlement


Think of this as your base of operations. In the Quantum Settlement, you'll manage resources and build units specific to Quantum Incursions. The buildings in the Settlement are similar to the ones you encounter in certain Ages in the Main City, but they are not the same and can only procude resources specific to Quantum Incursions.

To access the Settlement, click on the ship icon in the Quantum Incursions menu.

Unlike the Settlements you might be used to and the Main City, the Quantum Settlement requires you to choose Goods and Military Buildings for the current season. Choose carefully, as this selection retains only until the season is over. You can speed up any production in the Quantum Settlement by using Quantum Shards. It is NOT possible to change those selections during the remaining part of the Quantum Incursion.

Arquivo:SettlementChoice.png

Arquivo:SettlementChoiceb.png

Note: you can only chose 2 each of the 5 possible goods and millitary buildings!

Quantum Incursion Settlement Buildings

Quantum Incursion Settlement

Euphoria

The resources produced by your buildings in the Quantum Settlement depend on how much Euphoria there is in your Settlement. Like in the Main City's happiness Small happyness.png, if you don't have enough Euphoria, your citizens might rebel against you, which will affect the productions in your Quantum Settlement.

In the table below, find how low and high Euphoria may affect your productions.

Euphoria state Euphoria ratio Production modifier
Rebelling Below 20% 0.2
Unruly Between 21% and 60% 0.6
Unhappy Between 61% and 80% 0.8
Neutral Between 81% and 120% 1
Content Between 121% and 140% 1.1
Happy Between 141% and 200% 1.2
Enthusiastic Greater than 200% 1.5


Quantum Incursion Units

Mame Type
Bonus

Bonus

Soldier (Quantum Incursion)
Fast Unit 25,000 9 8 1 22 +4 +4

Archer (Quantum Incursion)
Ranged Unit 25,000 10 4 5 12 +4
+2
+4

Legionnaire (Quantum Incursion)
Heavy Unit 25,000 8 13 1 11 +4 +4
+4

Ballista (Quantum Incursion)
Artillery Unit 25,000 4 3 13 6 +4
+2
+4

Mounted Warrior (Quantum Incursion)
Fast Unit 25,000 9 8 1 22 +4 +4

Quantum Incursions Rewards