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Details on the forge-point costs and bonuses can be found in the respective posts of each building.
Details on the forge-point costs and bonuses can be found in the respective posts of each building.
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{| style="color: white; background-color: #b78d13;"
| Bronze Age
|}
{| style="border-style: solid; border-width: 2px;"
| style="height:100px; width:100px; text-align:center;" | [[Tower of Babel]]
Population, Goods
| style="height:100px; width:100px; text-align:center;" |  [[Statue of Zeus]]
Military Boost
|}
{| style="color: white; background-color: #984420;" align="center"
| Iron Age
|}
{| style="border-style: solid; border-width: 2px;"
| style="height:100px; width:100px; text-align:center;" | [[Colosseum]]
Happiness, Medals
| style="height:100px; width:100px; text-align:center;" |  [[Lighthouse of Alexandria]]
Supply Boost, Goods
|}
{| style="color: white; background-color: #4e8144;" align="center"
| Early Middle Age
|}
{| style="border-style: solid; border-width: 2px;"
| style="height:100px; width:100px; text-align:center;" | [[Hagia Sophia]]
Happiness, Forge Points
| style="height:100px; width:100px; text-align:center;" |  [[Cathedral of Aachen]]
Military Boost, Coin Income
|}
{| style="color: white; background-color: #2f8e8e;" align="center"
| High Middle Age
|}
{| style="border-style: solid; border-width: 2px;"
| style="height:100px; width:100px; text-align:center;" | [[St. Mark's Basilica]]
Coin Boost, Goods
| style="height:100px; width:100px; text-align:center;" | [[Notre Dame]]
Happiness, Supply Income
|}
{| style="color: white; background-color: #7f4285;" align="center"
| Late Middle Age
|}
{| style="border-style: solid; border-width: 2px;"
| style="height:100px; width:100px; text-align:center;" | [[St. Basil's Cathedral]]
Fierce Resistance, Coin Income
| style="height:100px; width:100px; text-align:center;" | [[Castel del Monte]]
Military Boost, Forge Points
|}
{| style="color: white; background-color: #ce6404;" align="center"
| Colonial Age
|}
{| style="border-style: solid; border-width: 2px;"
| style="height:100px; width:100px; text-align:center;" | [[Deal Castle]]
Fierce Resistance, Medals
| style="height:100px; width:100px; text-align:center;" | [[Frauenkirche of Dresden]]
Happiness, Goods
|}
{| style="color: white; background-color: #a72926;" align="center"
| Industrial Age
|}
{| style="border-style: solid; border-width: 2px;"
| style="height:100px; width:100px; text-align:center;" | [[Royal Albert Hall]]
Supply Boost, Goods
| style="height:100px; width:100px; text-align:center;" | [[Capitol]]
Population, Supply Income
|}
{| style="color: white; background-color: #b6895b;" align="center"
| Progressive Era
|}
{| style="border-style: solid; border-width: 2px;"
| style="height:100px; width:100px; text-align:center;" | [[Château Frontenac]]
Quest Boost, Coin Income
| style="height:100px; width:100px; text-align:center;" | [[Alcatraz]]
Happiness, Unattached Military
|}
{| style="color: white; background-color: #465d88;" align="center"
| Modern Era
|}
{| style="border-style: solid; border-width: 2px;"
| style="height:100px; width:100px; text-align:center;" | [[Space Needle]]
Happiness, Coin Income
| style="height:100px; width:100px; text-align:center;" | [[Atomium]]
Happiness, Guild Goods
|}
{| style="color: white; background-color: #8d9292;" align="center"
| Postmodern Era
|}
{| style="border-style: solid; border-width: 2px;"
| style="height:100px; width:100px; text-align:center;" | [[Cape Canaveral]]
Forge Points
| style="height:100px; width:100px; text-align:center;" | [[The Habitat]]
Population, Coin Income
|}
{| style="color: white; background-color: #ce654a;" align="center"
| Contemporary Era
|}
{| style="border-style: solid; border-width: 2px;"
| style="height:100px; width:100px; text-align:center;" | [[Lotus Temple]]
Happiness, Coin Income
| style="height:100px; width:100px; text-align:center;" | [[Innovation Tower]]
Population, Forge Points
|}
{| style="color: white; background-color: #22272c;" align="center"
| Tomorrow
|}
{| style="border-style: solid; border-width: 2px;"
| style="height:100px; width:100px; text-align:center;" | [[Dynamic Tower]]
Aid Goods, Supply Income
| style="height:100px; width:100px; text-align:center;" | [[Voyager V1]]
Plunder Goods, Supply Income
|}
{| style="color: white; background-color: #8dc73f;" align="center"
| Future
|}
{| style="border-style: solid; border-width: 2px;"
| style="height:100px; width:100px; text-align:center;" | [[The Arc]]
Contribution Boost, Guild Goods
| style="height:100px; width:100px; text-align:center;" | [[Rain Forest Project]]
Aid Blueprints, Goods
|}


! [[File:bonuses.png]] Bonuses
{| style="color: black; background-color: #e9f7f7;" align="center"
|-
| Arctic Future
| Of course the great buildings aren't just a waste of space, but grant powerful bonuses that grow with the building's level. Depending on the building, you might get the following:
|}
{| style="border-style: solid; border-width: 2px;"
| style="height:100px; width:100px; text-align:center;" | [[Gaea Statue]]
Happiness, Medals
|}


{| style="border-style: solid; border-width: 2px; width: 85%;"
{|
| [[File:Military boost.png|30px]]
! No Age
| '''Military boost:'''
|}
Raises the attack and defense bonus for units in attacking army, adds up with every building
{| style="border-style: solid; border-width: 2px;"
|-
| style="height:100px; width:100px; text-align:center;" | [[Observatory]]
| [[File:Fierce resistance.png|30px]]
Support Pool, Guild Goods
| '''Fierce resistance:'''
Raises the attack and defense bonus for units in defending army and increases support pool bonus, adds up with every building
|-
| [[File:Coin boost.png|30px]]
| '''Coin boost:'''
Raises the outcome of your houses up to 90 times with each collect, adds up with productivity and motivation
|-
| [[File:Supply boost.png|30px]]
| '''Supply boost:'''
Raises the outcome of your production buildings, adds up with productivity, motivation, and other supply boosts.
|-
| [[File:Good Production.png|30px]]
| '''Good Production:'''
Produces a certain amount of goods from your current age every 24 hours. From Modern Era on, produces double the amount in unrefined goods.
|-
| [[File:Medal production.png|30px]]
| '''Medal production:'''
Produces a certain amount of medals every 24 hours
|-
| [[File:Research.png|30px]]
| '''Research:'''
Produces a small amount of forge points every 24 hours
|-
| [[File:Coin production.png|30px]]
| '''Coin production:'''
Produces a certain amount of coins every 24 hours
|-
| [[File:Supply production.png|30px]]
| '''Supply production:'''
Produces a certain amount of supplies every 24 hours
|-
| [[File:Population.png|30px]]
| '''Population:'''
Permanent population bonus
|-
| [[File:Happiness.png|30px]]
| '''Happiness:'''
Permanent happiness bonus
|-
| [[File:Quest reward boost.png|30px]]
| '''Quest reward boost:'''
Raises only your coins, supplies, goods, medals, or diamonds from quest rewards.
|-
| [[File:Penal Unit.png|30px]]
| '''Penal Unit:'''
Recruits unattached units every 24 hours, randomly chosen from any military building in your city.
|-
| [[File:Guild Goods.png|30px]]
| '''Guild Goods:'''
Produces current era goods which go straight to the Guild Treasury.
|-
| [[File:Support Pool Bonus.png|30px]]
| '''Support Pool Bonus:'''
Raises your guild's support pool bonus, adds up with every building
|-
| [[File:Aid Goods.png|30px]]
| '''Aid Goods:'''
Produces 1 random good when aiding another player's city (manually motivating/polishing them also counts as aiding). The age of the random good corresponds to the age of the building you are aiding.
|-
| [[File:Plunder Goods.png|30px]]
| '''Plunder Goods:'''
Produces random goods for up to 3 neighbors with each collect when plundering another player's city. The age of the random goods corresponds to the age of the building you are plundering.
|-
| [[File:Contribution Boost.png|30px]]
| '''Contribution Boost:'''
Raises the Forge Points, Medals, and Blueprints you receive from donation rewards.
|-
| [[File:Aid Blueprints.png|30px]]
| '''Aid Blueprints:'''
Raises the chance of obtaining a blueprint when aiding another player's city (manually motivating/polishing them also counts as aiding). I.E. Having a 100% bonus will double your chance of finding a blueprint
|-
|}
|}

Edição das 21h27min de 4 de julho de 2016

Construction.png Construction
To place a great building, you need the following:
  • The nine different blueprints of that building
  • An amount of goods from that building's age

Once you comply with the requirements, you can place the construction site. But that doesn't give you the building yet – see section Levels.

Blueprint.png Blueprints
Every great building is a puzzle of nine pieces, which you have to collect in order to construct the building. That can be achieved in the following ways:
  • Polish or Motivate your neighbours/guildmates,
  • Plunder your neighbours, though chances to find something are a little lower than with polishing/motivating,
  • Help other players construct their great buildings (see section "Donation Rewards"),
  • Diamonds, once you found at least one blueprint of that building one of the other ways.
  • Quests and the Treasure Hunt can also give you random blueprints
  • Special events may feature blueprints as prizes

When Polishing/Motivating/Plundering, the affected building's age defines what blueprint you might find. Example: If you motivate a pottery, a Bronze Age building, you can only find blueprints for the Statue of Zeus or the Tower of Babel – Great buildings of Bronze Age.

You can also trade two duplicates in a specific Great building for one blueprint in that same Great Building (but still in a random spot) if you are still looking to get a specific spot.

Levels.png Levels
Once you placed a great building, it's on level 0, like a construction site.

Unlike other buildings, these don't build up themselves, but have to be constructed with the use of forge points.

When the building reaches level 1, it is finally built, but can be upgraded to level 10 with forge points alone. You will then need set of blueprints to unlock levels past 10 (one set = one more level available).

The higher the building's level, the more powerful the bonus becomes and the greater the amount of forge points are needed to reach the next level.

Details on the forge-point costs and bonuses can be found in the respective posts of each building.



Bronze Age
Tower of Babel

Population, Goods

Statue of Zeus

Military Boost

Iron Age
Colosseum

Happiness, Medals

Lighthouse of Alexandria

Supply Boost, Goods

Early Middle Age
Hagia Sophia

Happiness, Forge Points

Cathedral of Aachen

Military Boost, Coin Income

High Middle Age
St. Mark's Basilica

Coin Boost, Goods

Notre Dame

Happiness, Supply Income

Late Middle Age
St. Basil's Cathedral

Fierce Resistance, Coin Income

Castel del Monte

Military Boost, Forge Points

Colonial Age
Deal Castle

Fierce Resistance, Medals

Frauenkirche of Dresden

Happiness, Goods

Industrial Age
Royal Albert Hall

Supply Boost, Goods

Capitol

Population, Supply Income

Progressive Era
Château Frontenac

Quest Boost, Coin Income

Alcatraz

Happiness, Unattached Military

Modern Era
Space Needle

Happiness, Coin Income

Atomium

Happiness, Guild Goods

Postmodern Era
Cape Canaveral

Forge Points

The Habitat

Population, Coin Income

Contemporary Era
Lotus Temple

Happiness, Coin Income

Innovation Tower

Population, Forge Points

Tomorrow
Dynamic Tower

Aid Goods, Supply Income

Voyager V1

Plunder Goods, Supply Income

Future
The Arc

Contribution Boost, Guild Goods

Rain Forest Project

Aid Blueprints, Goods

Arctic Future
Gaea Statue

Happiness, Medals

No Age
Observatory

Support Pool, Guild Goods