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Rank2.png The Basics

Your points in the ranking consist of:

Battle points
This is the same as in the current setup. All the battle points (from all battles you fight) will count towards the ranking, just like they do now (and with the same value). Also all the current ranking points that come from your battles will be kept.
Goods spent
Whenever a good is spent, its point value will be added to the ranking (research tree, Great Buildings, sector negotiation and so on). The only exception is trading - goods spent there will not be counted towards the ranking (to avoid possible abuses). The goods values differ depending on their age (the higher the age, the higher the value). Points for all the goods spent until now will be retroactively added to the ranking.
Buildings points
All the buildings in the game will have a points value calculated basing on their size, era and type (event and premium buildings are a bit more valuable than other, standard buildings).

The ranking value of a GB will consist of 3 parts:

  • Standard building value - a value of a normal building from the same era and of the same size.
  • Value of goods that need to be spent to build it initially.
  • Value of Forge Points that have been put in to build it up, up to the current level (summarized).

To give you an idea about the GB values in the new setup: a certain Great Building that on level 70 in the current system provides you with 403.625.386.158 points (as you can see - and as you have pointed out on multiple occasions - this was really throwing the ranking off balance) will now be worth reasonable 1.104.660 points. While the details can still change (exact values of Forge Points and goods), so the final value can be a bit higher or a bit lower, the general rule will remain.

Rank3.png Details

Below you can see a detailed explanation of each factor.

Rank4.png Battle points

The amount of ranking points that you get from a battle is:

Battle points obtained / 50

All battles are counted and there are no exceptions. Of course you don't get any ranking points if you have lost your battle.

Rank5.png Goods spent

Goods have different values depending on the era they are from. They become more valuable over the eras. Every good has a base value.
Refined goods have a base value + the value of the good put in to produce it. Similarly, re-refined goods have their own value + the value of the respective refined good.
The values can be seen below:

Bronze Age - 2.5
Iron Age - 3
Early Middle Age - 3.5
High Middle Age - 4
Late Middle Age - 4.5
Colonial Age - 5
Industrial Age - 5.5
Progressive Era - 6
Modern Era - 11.5
Postmodern Era - 12.5
Contemporary Era - 13.5
Tomorrow - 19.5
The Future - 21
Artic Future - #

The base value starts at 2.5 in Bronze Age and increases by 0.5 with each era. Modern Era introduces refined goods, so the value of the respective good is added to the base value (for example for Modern Era it is the base value of Modern Era, which is 6.5 + the base value of Colonial Era - 5, hence the total value of 11.5). Tomorrow introduces re-refined goods (base value of Tomorrow is 8 + the value of the refined good from Modern Era gives 19.5 in total).

Rank6.png Buildings points

When a building is placed in the city its point value is added to the ranking. When it is removed, its value is subtracted. The points calculation method is different for Great Buildings and for all the other city buildings.

Rank7.png City buildings

The ranking points for each building is calculated in the following way:

Width * Length * Building Type Factor * Age Factor

Width and length are quite clear, but the remaining factors could use an explanation:

Building Type Factor
For most of the buildings this factor equals 1. For Diamond buildings and event buildings* it is 2 (a building cannot be Diamond and event building at the same time). Town hall has the highest Building Type Factor which is 3.
This basically means that Diamond buildings and event buildings are worth twice as much as a normal building from the same era.

*Monasteries are considered event buildings and thus this factor is 2 for them.

Age Factor
Stone Age - 2
Bronze Age - 2.5
Iron Age - 4
Early Middle Age - 10
High Middle Age - 20
Late Middle Age - 30
Colonial Age - 50
Industrial Age - 100
Progressive Era - 150
Modern Era - 250
Postmodern Era - 400
Contemporary Era - 600
Tomorrow - 1000
The Future - 1600
Artic Future - #


No Age (the only No Age building is Observatory) - 100
Multi Age (for example Champion's Retreat) - adopts value of the age factor of the era they are currently in.
All Age (for example Victory Tower or Wishing Well) - 20