Mudanças entre as edições de "Bônus"

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| [[File:Great_building_bonus_advanced_tactics.png|50px]] '''Advanced Tactics'''
 
| [[File:Great_building_bonus_advanced_tactics.png|50px]] '''Advanced Tactics'''
 
Gives attack and defense boost for both attacking and defending armies.
 
Gives attack and defense boost for both attacking and defending armies.
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| [[File:Great_building_bonus_previous_era_good_production.png|50px]] '''Previous Era Goods Production'''
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Produces random goods from the player's previous age every 24 hours. For the Bronze Age it produces Bronze Age goods.
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| [[File:Great_building_bonus_missile_launch.png|50px]] '''Missile Launch'''
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For the first number of battles, there is a chance of killing half the enemy units at the start of the battle. For two-wave battles, the skill applies only to the first wave.
 
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Edição atual tal como às 21h24min de 8 de junho de 2019

Mas é claro que os Grandes Edifícios não são apenas gastadores de espaço, eles fornecem grandes e poderosos bônus que aumentam com seus níveis. Dependendo do edifícios, você receberá os seguints bônus:

Military boost.png Impulso militar

Aumentam o bônus de ataque e defesa de unidades colocadas no exército de ataque, aumentam em cada edifício

Fierce resistance.png Resistência Feroz

Raises the attack and defense bonus for units in defending army and increases support pool bonus, adds up with every building

Coin boost.png Coin boost

Raises the outcome of your houses up to 90 times with each collect, adds up with productivity and motivation

Supply boost.png Supply boost

Raises the outcome of your production buildings, adds up with productivity, motivation, and other supply boosts.

Good Production.png Good Production

Produces a certain amount of goods from your current age every 24 hours. From Modern Era on, produces double the amount in unrefined goods.

Medal production.pngMedal production

Produces a certain amount of medals every 24 hours

Research.png Research

Produces a small amount of forge points every 24 hours

Coin production.png Coin production

Icon taxes.png Produces a certain amount of coins every 24 hours

Supply production.pngSupply production

Icon supplies plus.png Produces a certain amount of supplies every 24 hours

Population.png Population

Permanent population bonus

Happiness.png Happiness

Permanent happiness bonus

Quest reward boost.png Quest reward boost

Raises only your coins, supplies, goods, medals, or diamonds from quest rewards.

Penal Unit.png Penal Unit

Recruits unattached units every 24 hours, randomly chosen from any military building in your city.

Guild Goods.png Guild Goods

Produces current era goods which go straight to the Guild Treasury.

Support Pool Bonus.png Support Pool Bonus

Raises your guild's support pool bonus, adds up with every building

Aid Goods.png Aid Goods

Produces 1 random good when aiding another player's city (manually motivating/polishing them also counts as aiding). The age of the random good corresponds to the age of the building you are aiding.

Plunder Goods.png Plunder Goods

Produces random goods for up to 3 neighbors with each collect when plundering another player's city. The age of the random goods corresponds to the age of the building you are plundering.

Contribution Boost.png Contribution Boost

Raises the Forge Points, Medals, and Blueprints you receive from donation rewards.

Aid Blueprints.png Aid Blueprints

Raises the chance of obtaining a blueprint when aiding another player's city (manually motivating/polishing them also counts as aiding). I.E. Having a 100% bonus will double your chance of finding a blueprint.

Icon great building bonus relic hunt.png Relic Hunt

This ability gives you the possibility to receive Relics on the Guild Expedition map whenever you successfully solve an encounter. Relics are very valuable and can appear in 3 different rarities. Each level increases the chance to find a Relic but also the odds to find an uncommon or rare Relic, as opposed to a common one.

Critical hit icon.png Critical Hit

Gives all units the chance of dealing 1.5 times the expected damage when attacking units of the same era. Critical hit also works against Reactive Armor (if expected damage is 4-4, a critical hit will do 6-6 damage). Rogues (and other no-age units) are not affected/cannot use this ability until they transform into another unit. A critical hit doing at least 11 damage will one-hit kill any unit, even with the morale bonus. This bonus applies to all attacking armies plus your defending army in PvP. The critical hit will not happen when a unit is retaliating.

Great building bonus helping hands.png Helping Hands

Gives you a certain chance to get a random resource when aiding another player's city (manually motivating/polishing them also counts as aiding). You can recieve goods from your current age, supplies, coins, medals or even Diamonds.

Great building bonus double plunder goods.png Plunder and Pillage

Gives you a certain chance to get double the resources when you plunder a neighbor's city after successfully defeating their defenses. It will double all resources that you can plunder, including Forge Points and Guild Power.

Icon great building bonus first strike.png First Strike

Gives you a chance that at the start of the next several fights, a unit from the enemy's defense army will be killed immediately. This only applies to the first wave of a battle..

Icon great building bonus double collect.png Double Collection

Gives you a chance to get double the resources in the the first buildings collected. Excludes military and great buildings. Refreshes with each collection of this building.

Great building bonus advanced tactics.png Advanced Tactics

Gives attack and defense boost for both attacking and defending armies.

Great building bonus previous era good production.png Previous Era Goods Production

Produces random goods from the player's previous age every 24 hours. For the Bronze Age it produces Bronze Age goods.

Great building bonus missile launch.png Missile Launch

For the first number of battles, there is a chance of killing half the enemy units at the start of the battle. For two-wave battles, the skill applies only to the first wave.