- Coins are doubled when motivated
- Can be plundered when not motivated
- Produces goods when motivated
- Renovation Kit needed to upgrade building to current age
- Happiness/Great Building boosts influence coin output
|
Properties
|
Type:
|
Residential Building
|
Size:
|
3x4
|
Introduced with:
|
Summer Event 2014
|
Age
|
|
(per day)
|
(if motivated)
|
|
Bronze Age
|
28
|
350
|
5
|
60
|
Iron Age
|
61
|
830
|
5
|
96
|
Early Middle Age
|
93
|
1,380
|
5
|
240
|
High Middle Age
|
131
|
1,930
|
5
|
480
|
Late Middle Age
|
172
|
2,550
|
5
|
720
|
Colonial Age
|
217
|
3,890
|
5
|
1,200
|
Industrial Age
|
266
|
4,840
|
5
|
2,400
|
Progressive Era
|
317
|
5,880
|
5
|
3,600
|
Modern Era
|
372
|
7,310
|
5
|
6,000
|
Postmodern Era
|
428
|
9,200
|
5
|
9,600
|
Contemporary Era
|
488
|
12,000
|
5
|
14,400
|
Tomorrow
|
550
|
14,000
|
5
|
24,000
|
The Future
|
615
|
16,000
|
5
|
38,400
|
Arctic Future
|
683
|
18,060
|
5
|
57,600
|
Oceanic Future
|
752
|
30,370
|
5
|
72,000
|
Virtual Future
|
823
|
22,810
|
5
|
96,000
|
Produces one of each good from the building's era (not unrefined and for your own use)