Evento Histórico 2024

De Forge of Empires - Wiki BR
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HISTORY A Loading Screen 1.png


Dive into a world where history's most famous figures clash in a timeless battle of strategy, cunning, and power. In our new History Event, you'll wield the might of legendary personalities brought to life in captivating cards. Use your wits and strategy to defeat the enemy and lay claim to an all new batch of prizes!!


History einstein.png

_TOC_




How can I participate in Forge of Empires History event?

General overview

When you first open the Event window, you will be prompted to complete the tutorial. Once you learned how to battle, you can start a new battle. Every battle series is a stretch of 7 enemy duels, followed by a formidable Boss. Both you and your enemy are represented by Cards in your deck. In every encounter, your Card will duel with the Enemy card. All character cards belong to a specific Faction that influences how much damage they can deal to an enemy, and how much damage the enemy can deal to them. The damage also depends on how strong the Card itself is, but more on that later.


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Before you enter your first battle you must first select a difficulty. The harder the difficulty, the greater the rewards if you win! You have a choice between Easy, Medium, and Hard decks. Each difficulty is represented by a different historical figure who is also the Boss you will have to defeat at the end of the Dungeon. At this stage, you can also view the Cards your deck will contain by clicking on the question mark symbol in the top right corner of the deck asset.


Another thing you need to know before you dive into battling is the Event currencies: Battle Coins and Tickets.


History icon coins.png
Battle coins
Use Battle Coins to support yourself in the battles: top up Health, buy Ability Cards, redraw Cards.

Complete Event Quests to get them or buy even more with Diamonds!

History icon tickets.png
Tickets
Use Tickets to start a battle. Tickets replenish over time, but you can always get more for Diamonds..


Once you have chosen your deck, click the 'Enter Battle' button to spend a Ticket and begin your battles!

EnterBattle.png


In the Battle

Both you and the enemy have your own "corner" with vital stats. Once in the battle window, you will see that both sides have a Health bar represented by a heart on both sides of the Event window. Please mind that your Health bar represents your overall Health Points for the whole duration of the battle. On the other hand, the enemy Health bar represents the Health level of the enemy Card you are currently dueling.

As you play, make sure to monitor your Health. If it runs out, you will lose the whole battle and miss out on rewards from Cards you haven't got to yet. To make things easier, we've added a low Health warning. If you encounter a situation where the enemy card is sure to drop your Health below zero, the Health bar will start flashing, prompting you to top up, which you can do by clicking the plus sign next to it. Topping up Health costs Battle Coins.


HistoryBattle.png

Every time you duel an enemy Card, the Card you used will be removed from your deck regardless of the battle outcome. Running out of Cards is another way to lose a battle, so make sure to check how many you have and how likely they are to come in handy in the future.

In your corner, you can view Cards in your current deck by clicking this button right below it. Knowing your Cards will help you navigate the battle and plan better moves.

History card player deck icon.png

Should you need to reference some aspects of the mechanic, you can do so in the Battle guide — the button in the very bottom left corner of the window.

History dungeon legend icon.png


As you battle, you will be rewarded for every successfully defeated Card. You can view the rewards right under the enemy card. Rewards range between: Grand Prize progress points, Reward Chests, and Ability Cards. Continue reading this article to learn more about the latter.

Redraw

Inevitably, you will find yourself in a situation when a Card you have on hand will not be the best choice to fight the enemy Card you've encountered. In such cases, use the Redraw function. Click the corresponding button below your Card and the game will present you with three choices you can cycle through until you find the Card you like.

Redraw2.png


Click Choose to select the Card and enter the battle again.

If none of the suggested options work for you, click Redraw again. Every new Redraw will cost you Battle Coins and offer you new Cards from your deck.

Now, let's dive into details.

Character Cards and Factions

Your success in the battles is defined by how you play your Cards. On all character Cards, you will find an indication of their Faction, damage range, and the Faction bonus.

The result of each battle will be influenced by the Cards' Faction on both sides. Think of it as rock-paper-scissors:

The Factions

Arquivo:History icon genius.png
Genius
Outsmarts Champions! (Bonus attack against Champion card type)
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Champions
Overpowers Commanders! (Bonus attack against Commander card type)
Arquivo:History icon commander.png
Commanders
Outmanoeuvres Genius! (Bonus attack against Genius card type)
Arquivo:History icon manipulator.png
Manipulators
Nobody can guess their motives! (No faction bonus. Also no other faction has a bonus against Manipulators)


You can always reference this cheat sheet in the game, as it is displayed in the middle of the battle window.

Factions Advantage.png

The Character Cards

All character Cards will indicate whether they have a bonus or a disadvantage against the enemy. If you Card has a bonus, you will see a green plus sign on it. If not, a red minus sign.

CharacterCard.png

Your card has a range of damage it can do, plus each card has a bonus against a certain type (except Manipulator cards). When you click 'Fight', you will deal damage to your enemy's health equivalent to the damage range of your selected card, plus any bonuses you have against that card type. For example, if your card does 4-6 damage, clicking 'Fight' will randomly select a value between 4 and 6, and deduct it from the enemy's health - plus any damage bonus from your card type! But the enemy will also attack you, so make sure to check the enemy can't deplete all your health in one hit, or you could end up defeated!

Ability Cards

Ability Cards can turn the tide of every battle. Every once in a while, you will be able to win an Ability Card in the battle. Ability Cards are unique Cards that do not have a Faction or damage stats but provide a special effect, such as draining enemy health, dealing a specific number of damage, etc. When you use Ability Cards, you are protected from the enemy damage. Look out for this symbol under the enemy Card to recognize battles that will get you Ability Cards.

Ability24.png


Once you successfully defeated such an enemy, you will be able to select Ability Cards to your liking in the Card shop that opens. One Ability Card is guaranteed, as you can collect it as a reward for your victorious battle. However, you can get more with Battle Coins to be prepared for any situation future duels might throw at you!


AbillityCardRewards.png


The selection of the Cards in the shop depends on the battle difficulty and your Negotiation Power.

The Negotiation Power

The Negotiation Power is represented by this symbol you will see in various applications throughout the Event.

NegotiationPower.png

This Power offers you an additional advantage against your enemies. The more you have, the higher is the probability of getting one of the following mighty Ability Cards that can turn any battle into a walk in the park:

Assassination: A lethal force, instantly eliminating an enemy from play.

  • Grand Booty: Grants player 3x Grand Prize progress points (GP points) with chest rewards.
  • Grand Boost: Grants instant GP points to players.
  • Grand League: A fast track to League points, accelerating your progress in the competitive arena.
  • Reinforcements: Strengthens your deck by adding 3 power Cards, enhancing your strategic options and resilience in battles.


You can gain Negotiation Power from the main lane of the History Prizes and via specific Rival Challenges.

Tips and tricks

Highly consider using Redraw when you're at a disadvantage in combat! This reduces the damage dealt by enemies, giving you a tactical edge.

Redraw.png

However, be careful when Redrawing! Redrawing without selecting a Card increases the cost for future Redraws. However, Cards that have already been drawn won’t be selected again, ensuring new options with each Redraw.


Monitor your Health! Don't lose track of your Health! Make sure to check how much damage your opponent could do to you before you select Fight. If they can deal out enough damage to kill you in one shot, it could be game over for this deck! We've made things easier by adding a warning to signify low Health. If you encounter a situation where your opponent is sure to deal enough damage to take you our of the game, you will see the heart blinking, indicating a low Health warning. If you lose all your health, the battle is lost, even when you also defeat the enemy!

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Make use of Ability Cards, as they can turn the tides of a battle! Win these by defeating certain opponents — you'll win one for free but can buy up to two more using Battle Coins. Make your choices wisely to prepare for the remainder of the battle! Having more Ability Cards in your deck will help you leverage the Redraw functionality effectively. When using Redraw, at least one Ability Card is guaranteed to appear, enhancing your strategic options.



Do not forget about Leagues! Victory in battle not only progresses your journey but also awards bonus League points. The difficulty level you choose applies a multiplier to these points: 2x for Easy, 3x for Medium, and a significant 5x for Hard. This system can significantly boost your performance in the Leagues, bringing you new rewards and cementing your success in the Event!


Do not forget about the Negotiation Power either! The more Negotiation Power you have, the higher your chances of drawing premium Ability Cards. Up to 10% of Negotiation Power tokens can be obtained through the main Grand Prize lane, with additional tokens available through Rival Challenges.


Consider taking a risk in your battles! Opting for higher difficulty levels not only tests your prowess but also increases the quality of rewards. The higher the risk, the higher the reward! However, be aware that selecting a higher difficulty might require more ​wits and battler coins!

Rewards

The Ascendant Grove Sanctuary

The Grand Prize for this event is the beautiful Ascendant Grove Sanctuary, which when fully upgraded gives bonuses to attack and city defense, along with a special Guild Expedition attack bonus!

Where to win it: Grand Prizes, Silver and Gold History Prizes, Leagues

link=[Ascendant_Grove_Sanctuary_-Lv.1
The Ascendant Grove Sanctuary - Lv.1
link=[Ascendant_Grove_Sanctuary_-Lv.2
The Ascendant Grove Sanctuary - Lv.2
link=[Ascendant_Grove_Sanctuary_-Lv.3
The Ascendant Grove Sanctuary - Lv.3
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The Ascendant Grove Sanctuary - Lv.1
link=[Ascendant_Grove_Sanctuary_-Lv.5
The Ascendant Grove Sanctuary - Lv.5
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The Ascendant Grove Sanctuary - Lv.6

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The Ascendant Grove Sanctuary - Lv.7

With the Golden Upgrade Kit, you can bring the Sanctuary to its ultimate version — The Apex Grove Sanctuary. The final upgrade will further improve the building bonuses, making your City even stronger!

The Mortar Garrison

Introducing a brand-new Mortar Garrison building with four possible levels! This building does not require a road connection.

Where to win it: Grand Prizes, Silver and Gold History Prizes, Card battles of any difficulty, Rival Challenges, League Reward, Mortar Garrison Selection Kits

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Mortar Garrison- Lv. 1
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Mortar Garrison- Lv. 1
link=[Sterling Garrison
Sterling Garrison
link=[Bullion Garrison
Bullion Garrison


The Garrison can be upgraded three more times using exclusive Upgrade Kits. All of the upgrades will boost the stats, providing more Random Goods, Medals, and adding an extra Defense bonus for your defending army.

More Reward Buildings

The Lilac Garden

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Lilac Garden - Lv.1
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Lilac Garden - Lv.2
Where to win it:
Limited building, obtained as lvl. 2 only
Where to win it:
Hard battles, Grand Prize lanes

Limited building, becomes Lilac Garden - Lv.1 after 10 days



Ethereal Fountain

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Ethereal Fountain - Lv.1
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Ethereal Fountain - Lv.2
Where to win: Limited building, obtained as lvl. 2 only
Where to win: Medium battles, Hard battles, Rival Challenges, Grand Prize lanes

Limited building, becomes Ethereal Fountain - Lv.1 after 10 days



Fromage Pavilion

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Fromage Pavilion - Lv.1
link=[Fromage_Pavilion_-Lv.2
Fromage_Pavilion - Lv. 2
Where to win:
Limited building, obtained as lvl. 2 only
Where to win:
Rival Challenges, Daily Specials

Limited building, becomes Fromage Pavilion - Lv.1 after 10 day





Other Reward buildings

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Bastion Gatehouse
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Silk Weaver's Emporium
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Woodland Wager Retreat
Where to win it:
Silver History Prizes Pass, Gatehouse Emporium Ensemble Selection Kit, Rival Challenges
Where to win it:
Golden History Prizes Pass, Gatehouse Emporium Ensemble Selection Kit, Rival Challenges
Where to win it:
League reward exclusive

Event Avatars

No Event is complete without some new Avatars for you to enjoy!

For this event, our talented artists created 8 new avatars, available from Quests, the League Reward and the History Prizes.

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Ludwig van Beethoven
(Quest line 1 reward)
Arquivo:Marie.png
Marie Curie
(Quest line 2 reward)
Cyrus.png
Cyrus the Great
(League Rewards)
Arquivo:Joan.png
Joan of Arc
(Event Pass)
Arquivo:William.png
William Wallace
(Silver Pass)
Elisabeth.png
Queen Elizabeth I
(Silver Pass)
Arquivo:Ulyssus.png
Ulysses S. Grant
(Gold Pass)
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Hua Mulan
(Gold Pass)