Assentamento Cultural Império Mogol
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Mughal Empire
Your goal with the Mughal Empires is to help Akbar the great, to build a beautiful and flourishing city in his empire. To achieve your goal to build up a flourishing city, you will need Rupees. This resource is used to produce Cultural Goods (similar to resources from previous settlements: Copper, Koban, Deben and Cocoa Beans). Make sure to build residential and diplomacy buildings in your Settlement to produce enough Rupees, and go through the 20 quests to claim your settlement reward!
Before you begin, remember that researching the technology Higher Education (late Middle Ages) is necessary in order to unlock the Cultural Settlement Mughal Empire.
For the Mughal empire, you will need to gather new goods to progress, and you will also have new resources available to help you on your way: When you have collected enough resources, you're either able to unlock new buildings for the Mughal Empire Settlements or expansions.
Mughals |
These are the equivalent to population in your main city. You need them to build certain buildings. |
Diplomacy |
Shows the amount of trust you have gained among the Mughals. This is needed to unlock new buildings from this culture. |
Rupees |
Rupees is used to produce Cultural Goods and can be collected from residential buildings as well as some Diplomacy buildings. You start each Mughal Settlement with 5000 Rupees. |
Basmati |
Mughal good, that is produced by a Rice Farm |
Saree |
Mughal good, that is produced by a Saree Weaver |
Spices |
Mughal good, that is produced by a Spice trader |
Lotus |
Mughal good, that is produced by a Lotus Flowers Farm |
Daily Bonus
With the introduction of the Ancient Egypt Cultural Settlement, we introduced a cultural cost to roads in Egypt. With that we also changed the amount of Cultural Currency at the start of the Settlement and a daily collection from your Embassy. This is the same for the Mughal settlement as well.
O Quebra-Cabeça
Desta vez, você não encontrará nenhum edifício interativo adicional nos arredores de sua cidade, o que significa que não há nenhum recurso adicional disponível ao completar 6 missões de colonização cultural (por exemplo, um mercador como no japão feudal), embora você ainda possa obter uma recompensa adicional ao atingir esse marco.
Esteja ciente de que você pode colocar esses edifícios da diplomacia em qualquer lugar da sua cidade, mas eles só irão fornecer bônus adicionais se você conectá-los adequadamente à sua embaixada!
Desta vez, todo o assentamento cultural é o quebra-cabeça e também o minijogo que você tem que resolver. Existem dois tipos de edifícios diplomáticos, dois pequenos e três grandes, e possuem correntes e mecanismos fixos para aumentar a beleza e a produção de seu posto avançado.
Bônus de habilidade em corrente |
Bônus de habilidade em conjunto |
Os pequenos edifícios de diplomacia tem uma capacidade de corrente, o que significa que você pode prendê-los nas laterais da sua embaixada, ou melhor dizendo, nas entradas! Ao conectar esses edifícios, você aumenta a quantidade geral de diplomacia em seu assentamento.
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Enquanto isso, os grandes edifícios de diplomacia tem uma capacidade definida, o que significa que você pode coletar mercadorias culturais adicionais uma vez por dia, colocando grandes edifícios exclusivos nas adjacências de sua embaixada (em qualquer lugar perto da embaixada, não necessariamente nas laterais ou na frente do prédio principal). Existem três grandes edifícios diplomáticos diferentes e, para maximizar o potencial do seu assentamento, você precisará de todos eles. Você pode obter até três bônus de conjuntos, no entanto, eles só são concedidos ao colocar diferentes conjuntos de edifícios! Em outras palavras, se você colocar três do mesmo edifício de diplomacia grande, receberá apenas um bônus, não três! Portanto, certifique-se de evitar repetições aqui. |
O desafio no assentamento cultural do Império Mogol é conectar todos esses edifícios juntos, o que não é uma tarefa fácil, pois você precisa decidir quais expansões valem a pena desbloquear e quais impedimentos devem ser removidos, já que você também precisa abrir espaço para residências e edifícios de mercadorias.
Mughal Buildings
During your time helping Akbar the great, you will use advancements to unlock various residential, cultural goods production and diplomacy buildings. Please note the building costs scale with your own era, so the ones below are based on the Colonial Age costs: Below, you can see what building you can build at what time:
Residential Buildings
Building | Cost | Product | Unlocked with |
|
36 45 Street 2x2 |
16 51 in 4h |
Unlocked at start of settlement |
Shanti Ghar |
108 135 Street 3x3 |
59 206 in 8h |
Unlocked with the 3rd advancement |
Haveli |
180 225 Street 4x3 |
113 770 in 1d |
Unlocked with the 9th advancement |
Culture Goods Buildings
Building | Cost | Production | Unlocked with |
Rice Paddy |
270 360 36 Street 4x3 |
Basmati 5 in 4h |
Unlocked at the start of the settlement |
Saree Weaver |
203 270 45 Street 3x3 |
Saree 5 in 4h |
Unlocked with the 2nd advancement |
Spice Trader |
270 360 36 Street 4x3 |
Spices 5 in 4h |
Unlocked with the 4th advancement |
Lotus Flowers Farm |
338 450 27 Street 3x5 |
Lotus Flowers 5 in 4h |
Unlocked with the 7th advancement |
Diplomacy
Building | Cost | Product | Unlocked with |
Alley |
5 7 3x2 |
24 | Unlocked at the start of the settlement |
Water Canal |
30 43 Street 2x3 |
24 |
Unlocked with 1st advancement |
Chhatri |
20 28 23 2x2 |
16 62 in 1h |
Unlocked with 4th advancement |
Baldachin |
68 95 51 3x3 |
63 162 in 1h |
Unlocked with 6th advancement |
Charbagh |
150 210 84 Street 5x3 |
150 356 in 1h |
Unlocked with 8th advancement |
Impediments
Impediments are also present in the Mughal Empire settlement and they will restrict your building area, thus making each settlement a puzzle! Every time you start a new playthrough, those impediments will be rearranged, adding an extra layer of challenge to organizing the settlement. However, just like in previous settlements, these impediments can be removed with pickaxes.
Mughal Expansions
Reward
Mughal Temple and Minaret
To show his gratitude, Akbar will grant you some awesome rewards for helping him to build up an a flourishing city. The Mughal Temple is a beautiful 4x4 upgradable building with 6 levels! Upon reaching the level 6, this building will provide you coins, forge points, random goods and supplies.You will receive Lvl. 1 Mughal Temple the first time you complete the settlement. Upgrade kits can then be won on some of the subsequent completions of the settlement. That's not all, you can earn fragments of the Minaret Selection Kit as rewards by finishing the settlement fast enough. The Minaret is a 2x2 upgradable building with 4 levels, and it will grant you coins, random goods, forge points and supplies.
Mughal Temple | Minaret |
Once the quest line of Akbar the great, is completed, the village will completely trust you as their Honored guest and the settlement is complete. In the table below you will find the rewards listed for each playthrough of the Mughal settlement:
1st playthrough | Mughal's_Temple-_Lv._1 |
2nd playthrough | Barbur + Free Slot |
3rd playthrough | Mughal's_Temple-_Lv._2 |
4th playthrough | Mughal's_Temple-_Lv._3 |
5th playthrough | Muntaz Mahal |
6th playthrough | Mughal's_Temple-_Lv._4 |
7th playthrough | Hamida + Free Slot |
8th playthrough | Mughal's_Temple-_Lv._5 |
9th playthrough | Shah Jahan |
10th playthrough | Mughal's_Temple-_Lv._6 |
11th onwards | 60 Forge Points |
Mughal Emissaries
Last but not least, the Mughal Empire settlement have exclusive Emissaries who will come to your main city and sit in your Town Hall to grant you special bonuses. There are 4 new Emissaries in total and they can be obtained as a reward for finishing 2, 5, 7 and 9 playthroughs in the new settlement.
Barbur | Hamida Banu Begum |
1 Forge Point | 3 goods from your age |
Mumtaz Mahal | Shah Jahan |
Medals (scales with age) | 3 goods from your previous age |