Grandes Edifícios: mudanças entre as edições

De Forge of Empires - Wiki BR
Ir para navegação
Sem resumo de edição
Sem resumo de edição
Linha 82: Linha 82:
<br><br><br>
<br><br><br>


{| style="color: white; background-color: #b78d13;"
| Bronze Age
|}


{| style=" border-style: solid; border-width: 2px;"
{| style=" border-style: solid; border-width: 2px;"
| style="color: white; background-color: #b78d13;" | Bronze Age
| style="color: white; background-color: #984420;" align="center" | Iron Age
|-
| style="height:100px; width:100px; text-align:center;" | [[Tower of Babel]]
| style="height:100px; width:100px; text-align:center;" | [[Tower of Babel]]
Population, Goods
Population, Goods
 
| style="height:100px; width:100px; text-align:center;" | [[Colosseum]]
Happiness, Medals
|-
| style="height:100px; width:100px; text-align:center;" | [[Statue of Zeus]]
| style="height:100px; width:100px; text-align:center;" | [[Statue of Zeus]]
Military Boost
Military Boost
|}
{| style="color: white; background-color: #984420;" align="center"
| Iron Age
|}
{| style="border-style: solid; border-width: 2px;"
| style="height:100px; width:100px; text-align:center;" | [[Colosseum]]
Happiness, Medals
| style="height:100px; width:100px; text-align:center;" |  [[Lighthouse of Alexandria]]
| style="height:100px; width:100px; text-align:center;" |  [[Lighthouse of Alexandria]]
Supply Boost, Goods
Supply Boost, Goods
|}
{| style="color: white; background-color: #4e8144;" align="center"
| Early Middle Age
|}
|}


{| style="border-style: solid; border-width: 2px;"
{| style="border-style: solid; border-width: 2px;"
| style="color: white; background-color: #4e8144;" align="center" | Early Middle Age
| style="color: white; background-color: #2f8e8e;" align="center" | High Middle Age
|-
| style="height:100px; width:100px; text-align:center;" | [[Hagia Sophia]]
| style="height:100px; width:100px; text-align:center;" | [[Hagia Sophia]]
Happiness, Forge Points
Happiness, Forge Points
| style="height:100px; width:100px; text-align:center;" | [[St. Mark's Basilica]]
Coin Boost, Goods
|-
| style="height:100px; width:100px; text-align:center;" |  [[Cathedral of Aachen]]
| style="height:100px; width:100px; text-align:center;" |  [[Cathedral of Aachen]]
Military Boost, Coin Income
Military Boost, Coin Income
|}
{| style="color: white; background-color: #2f8e8e;" align="center"
| High Middle Age
|}
{| style="border-style: solid; border-width: 2px;"
| style="height:100px; width:100px; text-align:center;" | [[St. Mark's Basilica]]
Coin Boost, Goods
| style="height:100px; width:100px; text-align:center;" | [[Notre Dame]]
| style="height:100px; width:100px; text-align:center;" | [[Notre Dame]]
Happiness, Supply Income
Happiness, Supply Income  
|}
 
{| style="color: white; background-color: #7f4285;" align="center"
| Late Middle Age
|}
|}


{| style="border-style: solid; border-width: 2px;"
{| style="border-style: solid; border-width: 2px;"
| style="color: white; background-color: #7f4285;" align="center" | Late Middle Age
| style="color: white; background-color: #ce6404;" align="center" | Colonial Age
|-
| style="height:100px; width:100px; text-align:center;" | [[St. Basil's Cathedral]]
| style="height:100px; width:100px; text-align:center;" | [[St. Basil's Cathedral]]
Fierce Resistance, Coin Income
Fierce Resistance, Coin Income
| style="height:100px; width:100px; text-align:center;" | [[Deal Castle]]
Fierce Resistance, Medals
|-
| style="height:100px; width:100px; text-align:center;" | [[Castel del Monte]]
| style="height:100px; width:100px; text-align:center;" | [[Castel del Monte]]
Military Boost, Forge Points
Military Boost, Forge Points
|}
{| style="color: white; background-color: #ce6404;" align="center"
| Colonial Age
|}
{| style="border-style: solid; border-width: 2px;"
| style="height:100px; width:100px; text-align:center;" | [[Deal Castle]]
Fierce Resistance, Medals
| style="height:100px; width:100px; text-align:center;" | [[Frauenkirche of Dresden]]
| style="height:100px; width:100px; text-align:center;" | [[Frauenkirche of Dresden]]
Happiness, Goods
Happiness, Goods
|}
|}


{| style="color: white; background-color: #a72926;" align="center"
| Industrial Age
|}


{| style="border-style: solid; border-width: 2px;"
{| style="border-style: solid; border-width: 2px;"
| style="color: white; background-color: #a72926;" align="center" | Industrial Age
|  style="color: white; background-color: #b6895b;" align="center" | Progressive Era
|-
| style="height:100px; width:100px; text-align:center;" | [[Royal Albert Hall]]
| style="height:100px; width:100px; text-align:center;" | [[Royal Albert Hall]]
Supply Boost, Goods
Supply Boost, Goods
| style="height:100px; width:100px; text-align:center;" | [[Château Frontenac]]
Quest Boost, Coin Income
|-
| style="height:100px; width:100px; text-align:center;" | [[Capitol]]
| style="height:100px; width:100px; text-align:center;" | [[Capitol]]
Population, Supply Income
Population, Supply Income
|}
{| style="color: white; background-color: #b6895b;" align="center"
| Progressive Era
|}
{| style="border-style: solid; border-width: 2px;"
| style="height:100px; width:100px; text-align:center;" | [[Château Frontenac]]
Quest Boost, Coin Income
| style="height:100px; width:100px; text-align:center;" | [[Alcatraz]]
| style="height:100px; width:100px; text-align:center;" | [[Alcatraz]]
Happiness, Unattached Military
Happiness, Unattached Military
|}
|}


{| style="color: white; background-color: #465d88;" align="center"
| Modern Era
|}
{| style="border-style: solid; border-width: 2px;"
{| style="border-style: solid; border-width: 2px;"
| style="color: white; background-color: #465d88;" align="center" | Modern Era
| style="color: white; background-color: #8d9292;" align="center" | Postmodern Era
|-
| style="height:100px; width:100px; text-align:center;" | [[Space Needle]]
| style="height:100px; width:100px; text-align:center;" | [[Space Needle]]
Happiness, Coin Income
Happiness, Coin Income
| style="height:100px; width:100px; text-align:center;" | [[Cape Canaveral]]
Forge Points
|-
| style="height:100px; width:100px; text-align:center;" | [[Atomium]]
| style="height:100px; width:100px; text-align:center;" | [[Atomium]]
Happiness, Guild Goods
Happiness, Guild Goods
|}
{| style="color: white; background-color: #8d9292;" align="center"
| Postmodern Era
|}
{| style="border-style: solid; border-width: 2px;"
| style="height:100px; width:100px; text-align:center;" | [[Cape Canaveral]]
Forge Points
| style="height:100px; width:100px; text-align:center;" | [[The Habitat]]
| style="height:100px; width:100px; text-align:center;" | [[The Habitat]]
Population, Coin Income
Population, Coin Income
|}
|}


{| style="color: white; background-color: #ce654a;" align="center"
 
| Contemporary Era
|}
{| style="border-style: solid; border-width: 2px;"
{| style="border-style: solid; border-width: 2px;"
| style="color: white; background-color: #ce654a;" align="center" | Contemporary Era
| style="color: white; background-color: #22272c;" align="center" | Tomorrow
|-
| style="height:100px; width:100px; text-align:center;" | [[Lotus Temple]]
| style="height:100px; width:100px; text-align:center;" | [[Lotus Temple]]
Happiness, Coin Income
Happiness, Coin Income
| style="height:100px; width:100px; text-align:center;" | [[Dynamic Tower]]
Aid Goods, Supply Income
|-
| style="height:100px; width:100px; text-align:center;" | [[Innovation Tower]]
| style="height:100px; width:100px; text-align:center;" | [[Innovation Tower]]
Population, Forge Points
Population, Forge Points
|}
{| style="color: white; background-color: #22272c;" align="center"
| Tomorrow
|}
{| style="border-style: solid; border-width: 2px;"
| style="height:100px; width:100px; text-align:center;" | [[Dynamic Tower]]
Aid Goods, Supply Income
| style="height:100px; width:100px; text-align:center;" | [[Voyager V1]]
| style="height:100px; width:100px; text-align:center;" | [[Voyager V1]]
Plunder Goods, Supply Income
Plunder Goods, Supply Income
|}
|}


{| style="color: white; background-color: #8dc73f;" align="center"
{|style="border-style: solid; border-width: 2px;"
| Future
| style="color: white; background-color: #8dc73f;" align="center" | Future
|}
| style="color: black; background-color: #e9f7f7;" align="center" | Arctic Future
{| style="border-style: solid; border-width: 2px;"
|-
| style="height:100px; width:100px; text-align:center;" | [[The Arc]]
| style="height:100px; width:100px; text-align:center;" | [[The Arc]]
Contribution Boost, Guild Goods
Contribution Boost, Guild Goods
| style="height:100px; width:100px; text-align:center;" | [[Gaea Statue]]
Happiness, Medals
|-
| style="height:100px; width:100px; text-align:center;" | [[Rain Forest Project]]
| style="height:100px; width:100px; text-align:center;" | [[Rain Forest Project]]
Aid Blueprints, Goods
Aid Blueprints, Goods
|}
|
 
{| style="color: black; background-color: #e9f7f7;" align="center"
| Arctic Future
|}
{| style="border-style: solid; border-width: 2px;"
| style="height:100px; width:100px; text-align:center;" | [[Gaea Statue]]
Happiness, Medals
|}
|}



Edição das 10h28min de 12 de julho de 2016

Icon GB.png Each Age offers two Great Buildings, each one with its own unique bonus, graphic, and space required to build. Unlike conventional buildings which require only coins/supplies, Great Buildings have additional requirements of goods and blueprints which must be collected before the Great Building can be constructed.


caption
Produce Resources : Great Buildings provide unique bonuses.

Some of them produce large amounts of resources, like coins, supplies, goods, medals or Forge Points.
The higher the level of the Great Building, the more it will produce

Get Boosts.png

Get Boosts : Some Great Buildings provide boost to the defense of your army. Other support your offense or raise the production of your buildings. Raise the level of the building to increase your boost!

caption
Get Blueprints:

Get Blueprints by contributing to other players Great Buildings. There is also a chance of finding blueprints when you polish, motivate or plunder buildings. You can also trade your surplus blueprints at a rate 2:1.

caption"
Contribution Rewards:

You can gain medals, Forge Points packages and blueprints of that Great Building for contributing to other player's. However you need to have researched 'Architecture' in order to contribute

caption
Required Goods :

For the initial construction of the Great Building you will need plenty of goods of the same age. Look up the required goods cost in the Great Building menu of your inventory.

caption
Construct Great Buildings:

As soon as you have a full set of Blueprints and the required goods you can construct the Great Building in your city.

caption
Work Together :

It is a difficult to task to level up your Great Building alone. Get the help of your friends, neighbors or guild mates - when they contribute Forge Points, they will take rewards.

caption
Leveling Up :

It takes Forge Points to level up a Great Building. Every Great Building starts at level 0. It will take some Forge Points before it reaches level 1 and starts working.

caption
Level 10+ :

You can level up a Great Building up to level 10. For every additional level beyond 10, you have to collect a full set of blueprints again.


Construction.png Construction

To place a great building, you need the following:

  • The nine different blueprints of that building
  • An amount of goods from that building's age

Once you comply with the requirements, you can place the construction site. But that doesn't give you the building yet – see section Levels.



caption
Blueprints


Every Great Building is a puzzle of nine pieces, which you have to collect in order to construct the building. That can be achieved in the following ways:

caption
  • Polish or Motivate your neighbours/guildmates
  • Plunder your neighbours, though chances to find something are a little lower than with polishing/motivating
  • Help other players construct their great buildings (see section "Donation Rewards")
  • Diamonds, once you found at least one blueprint of that building one of the other ways
  • Quests and the Treasure Hunt can also give you random blueprints
  • Special events may feature blueprints as prizes


When Polishing/Motivating/Plundering, the affected building's age defines what blueprint you might find. Example: If you motivate a pottery, a Bronze Age building, you can only find blueprints for the Statue of Zeus or the Tower of Babel – Great buildings of Bronze Age.

You can also trade two duplicates in a specific Great building for one blueprint in that same Great Building (but still in a random spot) if you are still looking to get a specific spot.

Levels.png Levels

Once you placed a great building, it's on level 0, like a construction site.

Unlike other buildings, these don't build up themselves, but have to be constructed with the use of forge points.

When the building reaches level 1, it is finally built, but can be upgraded to level 10 with forge points alone. You will then need set of blueprints to unlock levels past 10 (one set = one more level available).

The higher the building's level, the more powerful the bonus becomes and the greater the amount of forge points are needed to reach the next level.

Details on the forge-point costs and bonuses can be found in the respective posts of each building.





Bronze Age Iron Age
Tower of Babel

Population, Goods

Colosseum

Happiness, Medals

Statue of Zeus

Military Boost

Lighthouse of Alexandria

Supply Boost, Goods

Early Middle Age High Middle Age
Hagia Sophia

Happiness, Forge Points

St. Mark's Basilica

Coin Boost, Goods

Cathedral of Aachen

Military Boost, Coin Income

Notre Dame

Happiness, Supply Income

Late Middle Age Colonial Age
St. Basil's Cathedral

Fierce Resistance, Coin Income

Deal Castle

Fierce Resistance, Medals

Castel del Monte

Military Boost, Forge Points

Frauenkirche of Dresden

Happiness, Goods


Industrial Age Progressive Era
Royal Albert Hall

Supply Boost, Goods

Château Frontenac

Quest Boost, Coin Income

Capitol

Population, Supply Income

Alcatraz

Happiness, Unattached Military

Modern Era Postmodern Era
Space Needle

Happiness, Coin Income

Cape Canaveral

Forge Points

Atomium

Happiness, Guild Goods

The Habitat

Population, Coin Income


Contemporary Era Tomorrow
Lotus Temple

Happiness, Coin Income

Dynamic Tower

Aid Goods, Supply Income

Innovation Tower

Population, Forge Points

Voyager V1

Plunder Goods, Supply Income

Future Arctic Future
The Arc

Contribution Boost, Guild Goods

Gaea Statue

Happiness, Medals

Rain Forest Project

Aid Blueprints, Goods

No Age
Observatory

Support Pool, Guild Goods

Temple of Relics

Special Relic Rewards